Abstract
The game Rock, Paper, Scissors perfectly defines game balance. Rock can defeat Scissors, Scissors can defeat Paper, but Paper can defeat Rock as shown in Fig. 8.1. That means no one option has more advantages over any other option. Thus the goal in game balancing is to make every option exactly equal.
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Further Readings
“Balancing Mechanics for Your Game’s Power Curve”, GDC, https://youtu.be/ul1MSQ8aW00.
“Game Balance”, Ian Schreiber, CRC Press, 2021.
“How Games Get Balanced”, Game Maker’s Toolkit, https://www.youtube.com/watch?v=WXQzdXPTb2A.
“Top 10 Tips On How To Balance Your Game”, Jonas Tyroller, https://youtu.be/uo9qIDbJvT8.
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Wang, W. (2023). Game Balance. In: The Structure of Game Design. International Series on Computer, Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-031-32202-0_8
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DOI: https://doi.org/10.1007/978-3-031-32202-0_8
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