Abstract
Combat prototypes test whether fighting another player or non-player character feels fair and realistic for that particular game setting. In a realistic military simulation, weapons would need to look and act like their real world counterparts. However, in a fantasy or science fiction setting, weapons would need to look and act like what most people believe about those game settings.
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Further Readings
“Simulating War: Studying Conflict through Simulation Games”, Philip Sabin, Bloomsbury Academic, 2014.
“Wargame Design: The History, Production, and Use of Conflict Simulation Games”, Strategy & Tactics Staff, 1977.
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Wang, W. (2023). Combat Prototypes. In: The Structure of Game Design. International Series on Computer, Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-031-32202-0_23
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DOI: https://doi.org/10.1007/978-3-031-32202-0_23
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