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Combat Prototypes

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The Structure of Game Design
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Abstract

Combat prototypes test whether fighting another player or non-player character feels fair and realistic for that particular game setting. In a realistic military simulation, weapons would need to look and act like their real world counterparts. However, in a fantasy or science fiction setting, weapons would need to look and act like what most people believe about those game settings.

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Further Readings

  • “Simulating War: Studying Conflict through Simulation Games”, Philip Sabin, Bloomsbury Academic, 2014.

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  • “Wargame Design: The History, Production, and Use of Conflict Simulation Games”, Strategy & Tactics Staff, 1977.

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Wang, W. (2023). Combat Prototypes. In: The Structure of Game Design. International Series on Computer, Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-031-32202-0_23

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  • DOI: https://doi.org/10.1007/978-3-031-32202-0_23

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-32201-3

  • Online ISBN: 978-3-031-32202-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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