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Defining a Game Idea

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The Structure of Game Design
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Abstract

Unless you’re making games as a hobby, solely for your own amusement, you’ll probably want to release your game on the market. That means you need to define what success in the market means for your game.

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Further Readings

  • “The Art of Game Design: A Book of Lenses”, Jesse Schell, CRC Press, 2008.

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  • “Game Design: Theory and Practice”, Richard Rouse III, Jones & Bartlett Learning, 2004.

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  • “Game Design Workshop”, Tracy Fullerton, CRC Press, 2018.

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Wang, W. (2023). Defining a Game Idea. In: The Structure of Game Design. International Series on Computer, Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-031-32202-0_2

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  • DOI: https://doi.org/10.1007/978-3-031-32202-0_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-32201-3

  • Online ISBN: 978-3-031-32202-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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