Abstract
Unless you’re making games as a hobby, solely for your own amusement, you’ll probably want to release your game on the market. That means you need to define what success in the market means for your game.
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Further Readings
“The Art of Game Design: A Book of Lenses”, Jesse Schell, CRC Press, 2008.
“Game Design: Theory and Practice”, Richard Rouse III, Jones & Bartlett Learning, 2004.
“Game Design Workshop”, Tracy Fullerton, CRC Press, 2018.
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Wang, W. (2023). Defining a Game Idea. In: The Structure of Game Design. International Series on Computer, Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-031-32202-0_2
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DOI: https://doi.org/10.1007/978-3-031-32202-0_2
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