Abstract
Artists sketch ideas before committing themselves to applying actual paint. Writers jot down ideas in outlines before writing a novel, screenplay, or stage play. Filmmakers hire artists to sketch out storyboards to visually describe the major action before they shoot the final scene. In all cases, professionals start with a rough draft so they can examine whether it works or not.
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Further Readings
“Game a Week: Teaching Students to Prototype”, GDC, https://youtu.be/9O9Q8OVWrFA.
“Hitchhiker’s Guide to Rapid Prototypes”, GDC, https://youtu.be/sYWkiv1hTPM.
“Game a Week: How to Succeed, Fail, and Learn”, Adriel Wallick, https://youtu.be/zsRd_0dBdAI.
“The Games That Designed Themselves”, Game Maker’s Toolkit, https://youtu.be/kMDe7_YwVKI.
“Lessons in Prototyping from Game Design,” Amar Singh, https://medium.theuxblog.com/lessons-in-prototyping-from-game-design-8752df8daa8b.
“The Design Process: Prototyping”, Plymouth State University, https://creatinggames.press.plymouth.edu/chapter/the-design-process-prototyping.
“7 Tips For Successful Video Game Prototyping”, Department of Play, https://departmentofplay.net/7-tips-for-successful-video-game-prototyping.
“Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#”, Jeremy Gibson, Addison-Wesley Professional, 2017.
“Challenges for Game Designers”, Brenda Brathwaite and Ian Schreiber, CreateSpace Independent Publishing Platform, 2008.
“Tabletop Game Design for Video Game Designers”, Ethan Ham, Routledge, 2015.
“Seven Steps for a Winning Hypercasual Prototype”, Rotem Eldor, https://www.gamesindustry.biz/7-steps-for-a-winning-hypercasual-prototyp.
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Wang, W. (2023). Prototyping. In: The Structure of Game Design. International Series on Computer, Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-031-32202-0_17
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