Abstract
All games involve movement. Either the players themselves move (such as in sports) or the players move pieces that act as surrogates for the player (such as playing pieces in a board game or a digital avatar in a video game).
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Further Readings
“How to Turn Movement into a Game Mechanic”, Game Maker’s Toolkit, https://youtu.be/rlmVxrq-3Go.
“How Game Designers Create Meaningful Mechanics”, The Game Overanalyser, https://youtu.be/KkdPxZbUNSw.
“Good Game Design – Movement”, Snoman Gaming, https://youtu.be/tAE2H5qJ8A8.
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Wang, W. (2023). Fun in Movement. In: The Structure of Game Design. International Series on Computer, Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-031-32202-0_10
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DOI: https://doi.org/10.1007/978-3-031-32202-0_10
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