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Artificial Intelligence, Virtual Reality, and Online Games

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Mental Health in the Digital Age

Abstract

The digital tools we cover in this chapter include stand-alone apps for mental health (no clinician involved) and others that are designed to be used in conjunction with professional mental health treatment (online or in person). For clinicians, it is essential to be familiar with the tools in order to make sound recommendations to clients and to learn how to use the appropriate apps in therapy. The public needs to be informed about the variety available in order to select an app that is safe and secure, suitable for their needs, and designed with their demographic in mind.

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Notes

  1. 1.

    The Rose Code by Kate Quinn is a fictionalized account of that effort.

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Correspondence to Sheri Bauman .

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Bauman, S., Rivers, I. (2023). Artificial Intelligence, Virtual Reality, and Online Games. In: Mental Health in the Digital Age. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-32122-1_7

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