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Design Implications and Processes for an Attainable Game Experience

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Universal Design in Video Games

Abstract

This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design, emphasizing the need for an in-depth understanding of interaction interface design and a comprehensive data collection strategy. The chapter explores informed design philosophies that are instrumental in how they manifest hedonic or utilitarian design intentions. Special focus is placed on achieving a balanced integration of these design philosophies to deliver universally appealing gaming experiences. Detailed guidelines and methodologies are provided for initiating design investigations specifically tailored for AGE-focused projects. This chapter argues that a robust approach concerning the data collection and analysis ensures high-quality interaction interface design and helps advance the principles of inclusivity and accessibility, thereby broadening the appeal and reach of video games to diverse player demographics.

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Notes

  1. 1.

    Nevertheless, there exist voices that deviate from the excessively artistic emphasis of designing games. For example, Schell [39] offers a blended perspective, suggesting various ‘lenses’ through which the game design process can be viewed, accentuating that crafting games is a delicate blend of art and science.

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Palmquist, A., Jedel, I., Goethe, O. (2024). Design Implications and Processes for an Attainable Game Experience. In: Universal Design in Video Games. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-031-30595-5_3

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  • DOI: https://doi.org/10.1007/978-3-031-30595-5_3

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