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Proposal for an Occupational Therapy Intervention Using the Virtual Reality Game System “Oculus Quest” for Active Ageing

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Gerontechnology V (IWoG 2022)

Abstract

Introduction: Occupational Therapy works to achieve a higher level of functionality during ageing, trying to alleviate balance and mobility difficulties, for which we can use ICTs. Virtual reality is a tool that can be used in rehabilitation to train specific motor skills or cognitive functions through simulated environments.

Objective: To develop and make an intervention plan for older adults with balance and gait disorders available to the occupational therapy discipline, using virtual reality glasses ‘Oculus Quest’ as a therapeutic tool.

Methodology: The ‘Oculus Quest’ tool for occupational therapy in active ageing is described. A systematic search was carried out in Scielo, Dialnet, Cochrane, ScienceDirect and PubMed, applying a language restriction to articles in English and Spanish.

Results: According to the bibliography study, an occupational therapy intervention proposal was designed using the “Oculus Quest” VR goggles to improve balance and gait disorders in the elderly.

Conclusion: VR brings multiple benefits to improving balance and gait in active ageing, although more research is needed in this field. The program that has been developed provides occupational therapists with a tool that is very useful in interventions for active ageing. Combining conventional therapies with VR can bring modernity and motivation to users.

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Acknowledgements

This work has been co-financed by the European Union (FEDER funds "A way of doing Europe"), the Regional Ministry of Economy, Science and Digital Agenda of the Government of Extremadura through the projects GR21018 and GR21201, the Spanish Ministry of Science and Innovation TED2021-131739B-C22, and the FEDER project 0770_EuroAGE2_4_E (Interreg V-A Portugal-Spain (POCTEP) Program).

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Correspondence to Carlos Barriga Talavera .

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Barriga Talavera, C. et al. (2023). Proposal for an Occupational Therapy Intervention Using the Virtual Reality Game System “Oculus Quest” for Active Ageing. In: Moguel, E., de Pinho, L.G., Fonseca, C. (eds) Gerontechnology V. IWoG 2022. Lecture Notes in Bioengineering. Springer, Cham. https://doi.org/10.1007/978-3-031-29067-1_14

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  • DOI: https://doi.org/10.1007/978-3-031-29067-1_14

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