Skip to main content

Synaesthesia Sound Design in Virtual Reality

  • Conference paper
  • First Online:
ArtsIT, Interactivity and Game Creation (ArtsIT 2022)

Abstract

To improve the authenticity of objects in virtual reality, this study explores the sound of ASMR (Autonomous sensory meridian response) to link the common senses and enhance the authenticity of virtual objects. The synesthesia associated with visual and auditory triggers ASMR leads to the haptic connection. This study created a synesthesia scene set up with two sound designs: the ASMR and general stereo sound. The pre-and post-measurement experiment of one group was applied in this research. The ITQ immersion experience as a measurement tool to test 53 junior college students. They filled out a questionnaire immediately after experiencing the virtual reality scene. The authors used SPSS as a statistical tool to compare the differences between the two sound configuration versions according to the paired sample t-test. The results showed that there is no significant difference between the two versions of sound effects in virtual cognition, sensory linkage, virtual reality, and self-exploration. The positive immersive experience was slightly better in ASMR sound effects than in general stereo sound placed in virtual reality.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Shanahan, M.: The Technology Singularity. The MIT Press, Cambridge, MA (2015)

    Book  Google Scholar 

  2. Panetta, K. (eds.): 5 Trends Appear On The Gartner Hype Cycle For Emerging Technologies (2019). 11 Jul 2022

    Google Scholar 

  3. Costello, K. (eds.): Analysts Explore Industry Trends at Gartner IT Symposium/Xpo 2021 America. https://www.gartner.com/en/newsroom/press-releases/2021-10-18-gartner-identifies-the-top-stratec-technology-trends-for-2022s, 18–21 Oct 2021. 11 Jul 2022

  4. Nordin, A.I., Hudson, M., Cairns, P., Rasid, N., Baharin, H.: Translating and testing the immersive experience questionnaire (IEQ). Adv. Sci. Lett. 24(3), 1545–1549 (2018)

    Article  Google Scholar 

  5. International Association of Cyberpsychology, Training, and Rehabilitation (Université du Québec en Outaouais (UQO) and the Pierre-Janet Hospital (2004)

    Google Scholar 

  6. Cloitre, M., Shevlin M., Brewin, C.R., Bisson, J.I., Roberts, N.P., Maercker, A., Karatzias, T., and Hyland, P.: The International Trauma Questionnaire: Development of a self-report measure of ICD-11 PTSD and Complex PTSD (2018)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Szu-Ming Chung .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Chung, SM., Chen, ZY., Wu, CT. (2023). Synaesthesia Sound Design in Virtual Reality. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-28993-4_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-28992-7

  • Online ISBN: 978-3-031-28993-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics