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Service-Oriented Integration of SuperTuxKart

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Service-Oriented Computing – ICSOC 2022 Workshops (ICSOC 2022)

Abstract

Recent developments in the automotive industry show a rising demand for in-car gaming and entertainment. Series-produced vehicles offer high-performance hardware, displays, sensors, and actors, which can be used for gaming. This trend was recently confirmed in particular by the Mercedes-Benz Group AG, which integrated the racing game SuperTuxKart in its series-produced Mercedes-Benz CLA Coupé. However, integrating and interacting with C++ games, such as SuperTuxKart, is cumbersome as developers need deep technical knowledge about the internal structure of the game and its APIs. This makes development processes time-consuming, knowledge-intensive, and error-prone. To overcome this issue, we developed (i) a domain model for SuperTuxKart and (ii) a REST API supporting this model. The developed API serves as an abstraction layer that enables developers as well as researchers to integrate SuperTuxKart in a service-oriented manner into other applications.

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Notes

  1. 1.

    https://supertuxkart.net/.

  2. 2.

    https://github.com/rpesl/stk-code/blob/main/doc/Domain-Model.svg.

  3. 3.

    https://github.com/rpesl/stk-code/blob/main/doc/REST-API-OpenAPI.yaml.

  4. 4.

    https://github.com/yhirose/cpp-httplib.

  5. 5.

    https://github.com/rpesl/stk-code.

References

  1. Pesl, R.D.: Concepts for Advanced Integration of SuperTuxKart into Connected Cars. Master’s thesis, University of Stuttgart (2021). https://doi.org/10.18419/opus-11884. Accessed 04 Nov 2022

  2. Raviglione, F., Malinverno, M., Casetti, C.: Demo: open source platform for IEEE 802.11p NICs evaluation. In: 2019 IEEE 20th International Symposium on “A World of Wireless, Mobile and Multimedia Networks” (WoWMoM), pp. 1–3 (2019). https://doi.org/10.1109/WoWMoM.2019.8793023. Accessed 04 Nov 2022

  3. Sattler, S.: In-car Gaming at Mercedes-Benz | Mercedes-Benz Group (2019). https://group.mercedes-benz.com/magazine/technology-innovation/in-car-gaming.html. Accessed 04 Nov 2022

  4. Vetter, A., Obergfell, P., Guissouma, H., Grimm, D., Rumez, M., Sax, E.: Development processes in automotive service-oriented architectures. In: 2020 9th Mediterranean Conference on Embedded Computing (MECO), pp. 1–7 (2020). https://doi.org/10.1109/MECO49872.2020.9134175. Accessed 04 Nov 2022

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Acknowledgements

This work was partially funded by the German Federal Ministry for Economic Affairs and Climate Action (BMWK) project Software-Defined Car (SofDCar) (19S21002).

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Correspondence to Robin D. Pesl .

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Pesl, R.D., Breitenbücher, U., Georgievski, I., Aiello, M. (2023). Service-Oriented Integration of SuperTuxKart. In: Troya, J., et al. Service-Oriented Computing – ICSOC 2022 Workshops. ICSOC 2022. Lecture Notes in Computer Science, vol 13821. Springer, Cham. https://doi.org/10.1007/978-3-031-26507-5_33

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  • DOI: https://doi.org/10.1007/978-3-031-26507-5_33

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-26506-8

  • Online ISBN: 978-3-031-26507-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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