Abstract
Conversational Agents (CAs) are making human-computer interaction more collaborative and conversational through using natural language. The HCI and interaction design communities, have been experimenting with and exploring the area of designing conversational interactions. Furthermore, interaction designers may need to acquire new skills for designing, prototyping, and evaluating artifacts that embody AI technologies in general, and CAs in particular. This paper builds upon a previous study on principles of designing interactive journaling experiences with CA and explores the practice of designing such experiences, using words, language, and conversations as design materials. We present a prototype for interactive and reflective journaling interaction with CA and the result of a Wizard of Oz experiment. Our findings suggest that designing interactions with CA challenges designers to use materials with inherently different natures and qualities. Despite this challenge, words appear to have unique characteristics to support designers to externalize and iterate on ideas, e.g., tone and intent. Hence, we suggest considering words, language, and conversations as the primary design materials, and the AI’s predictability, adaptivity, and agency as secondary materials, while designing human interactions with Conversational Agents.
Keywords
- Reflective journaling
- Conversational agents
- Human-AI interaction
- Design methods
- Design materials
- User experience
- Interaction modality
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We would like to show appreciation for the people who participated in the user studies.
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Appendix
Appendix
1.1 Appendix A. Examples of CA’S Key Behaviors and Prompts
The situation | CA’s behavior | CA’s prompt |
---|---|---|
Meeting someone for the first time | Greet the user, introduce themselves, and explain a short version of what can be expected | “Hello there, my name is Talkus AI-relius, and I am your journaling companion. What’s your name?” |
Talking with someone familiar | Greet by name and express happiness about seeing them again | “Welcome back [name], it is good to see you again. Today it’s 10th of May 2022. Would you like to journal?” |
Asked to help with something it can do | Proceed to explain to the user if needed | “Ok, great. You can journal in two different ways, the first way is by using the pen to write in the journal, and the second way is to speak to me using your voice. Are you ready to start our first journaling session together?” |
Asked to help with something it can’t do | Apologize and inform them that it can’t do it and suggest an alternative | “I apologize, this is not an action I can perform. Do you want me to suggest an alternative action?” |
Interrupted | Stop what it is doing, wait, and listen to what the user is saying and act on suggested new task | “…do you want me to do [name of task recognized from user interaction]?” |
Mistaken | Apologize and ask for clarification or repetition | “I am sorry, I didn’t understand that. Do you mind clarifying or repeating?” |
Correcting someone | Ask the user if they meant “x” | “Do you mean [correction]?” |
Asked a question it couldn’t answer | Apologize and inform the user that it is a question it can’t answer | “I am sorry, I don’t have answers to that question.” |
Asked a personal question | Explain that it itself doesn’t have an opinion but that it could bring in an outside perspective if the user wants | “I don’t have personal opinions. I am here to help you process your opinions, thoughts, and emptions. But if you want, I can bring in an outside perspective.” |
Asked an inappropriate question | Explain that this is not something it will discuss but encourages the user to explore their thoughts, feelings, and point of view | “I don’t discuss these kinds of topics, but I encourage you to explore your thoughts, feelings, and point of view in your journal.” |
1.2 Appendix B. The Interaction Design Wheel(s) of Fortune

1.3 Appendix C: Combinations of Elements of Interaction
Sketch No. | Combination of elements |
---|---|
24 | Fast, tool, continuity, control, secondary orality, R2 dialogic reflection, continuous human-ai interaction |
25 | Fluent, media, movement, tool use, oral culture, R3 transformative reflection, continuous human-ai interaction |
26 | Targeted, dialogue partner, state, embodiment, literate culture, R0 descriptive reflection, proactive human-ai interaction |
27 | Uniform, aesthetic experience, pace, experience, secondary orality, R1 reflective description, proactive human-ai interaction |
28 | Constant, tool, connectivity, embodiment, oral culture, R0 description, proactive human-ai interaction |
29 | Approximate, dialogue partner, movement, control, secondary orality, R4 critical reflection, intermittent human-ai interaction |
30 | Powerful, aesthetic experience, pace, control, literate culture, R2 reflective description (forgot to include human-ai interaction) |
31 | Slow, aesthetic experience, proximity, transmission, literate culture, R0 description, proactive human-ai interaction |
32 | Instant, aesthetic experience, continuity, optimal behavior, oral culture, R1. Reflective description, proactive human-ai interaction |
33 | Approximate, dialogue partner, speed, control, secondary orality, R2 dialogic reflection, intermittent human-ai interaction |
34 | Inconstant, system, movement, optimal behavior, literate culture, R0 description, intermittent human-ai interaction |
35 | Precise, system, connectivity, optimal behavior, oral culture, R2. Dialogic reflection, proactive human-ai interaction |
36 | Incidental, system, state, control, oral culture, R2 dialogic reflection, intermittent human-ai interaction |
37 | Gentle, media, time-depth, embodiment, literate culture, R4 critical reflection, proactive human-ai interaction |
38 | Delayed, media, directness, optimal behavior, literate culture, R0 description, continuous human-ai interaction |
39 | Fast, tool, continuity, control, secondary orality, R2 dialogic reflection, continuous human-ai interaction |
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Angenius, M., Ghajargar, M. (2023). Interactive Journaling with AI: Probing into Words and Language as Interaction Design Materials. In: , et al. Chatbot Research and Design. CONVERSATIONS 2022. Lecture Notes in Computer Science, vol 13815. Springer, Cham. https://doi.org/10.1007/978-3-031-25581-6_10
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