Abstract
The Human-Computer Interaction can be modelled as Signals and Noises process. In this sense game-player interaction could be improved when this point of view is applied. Signals-Noises-Aiders (SNA) is presented as method with heuristics that help to reducing noises using power-ups as aiders. The results in Flappy Bird Mechanic showed the method’s pertinence and its effectiveness in power-ups design. This work presents how to compute the rewards (e.g. power-ups) influences, contributing thus to HCI in games.
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Correa Madrigal, O., Ramírez Rodríguez, Y., Kugurakova, V. (2022). Steps for Decreasing Noises in Interaction Process with Video Games. In: Agredo-Delgado, V., Ruiz, P.H., Correa-Madrigal, O. (eds) Human-Computer Interaction. HCI-COLLAB 2022. Communications in Computer and Information Science, vol 1707. Springer, Cham. https://doi.org/10.1007/978-3-031-24709-5_13
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