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Developing E-Learning Courses in a Gaming Environment with an Integrated Assistant Bot for Secondary School Students

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Advances in Automation IV (RusAutoCon 2022)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 986))

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Abstract

Currently, information technologies are mainly used in higher education. At the same time, there are problems in the process of teaching secondary school students. Therefore, it is necessary to offer technologies that would increase the effectiveness of the learning process. Given the popularity of the Minecraft game and the development of the use of the chatbot, it is proposed to integrate these technologies. The paper investigates the use of various information technologies by secondary school students. As a result, conclusions are drawn about the need for the development of information technologies. The development of electronic training courses with an integrated assistant bot for secondary school students of courses on the basics of digital circuitry and programming in Python is described. The behavior of the assistant bot during training and completing course tasks is described. It is assumed that such an approach will increase the involvement of students in the learning process and homework.

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Acknowledgments

The publication was prepared within the framework of the Academic Fund Program at the HSE University in 2022 (grant № 22–00-052).

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Correspondence to A. N. Varnavsky .

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Varnavsky, A.N., Karmanova, K.A., Kurochkin, R.A., Popov, D.A. (2023). Developing E-Learning Courses in a Gaming Environment with an Integrated Assistant Bot for Secondary School Students. In: Radionov, A.A., Gasiyarov, V.R. (eds) Advances in Automation IV. RusAutoCon 2022. Lecture Notes in Electrical Engineering, vol 986. Springer, Cham. https://doi.org/10.1007/978-3-031-22311-2_32

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  • DOI: https://doi.org/10.1007/978-3-031-22311-2_32

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  • Online ISBN: 978-3-031-22311-2

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