Skip to main content

A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13762))

Included in the following conference series:

Abstract

We present a demonstration of Loose Ends, a mixed-initiative creative interface for playful storytelling that assists players in managing plot threads to achieve storytelling goals related to high-level story structure. From a design perspective, Loose Ends is an example of a narrative instrument: an expression-oriented playable system that can be played to produce narrative, in much the same way that musical instruments are played to produce music.

M. Dickinson—Independent.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    https://github.com/ItsProbablyFine/LooseEnds.

  2. 2.

    https://itsprobablyfine.github.io/LooseEnds.

References

  1. Chung, J.J.Y., Kim, W., Yoo, K.M., Lee, H., Adar, E., Chang, M.: TaleBrush: sketching stories with generative pretrained language models. In: CHI Conference on Human Factors in Computing Systems (2022)

    Google Scholar 

  2. Deterding, S., H., etal.: Mixed-initiative creative interfaces. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 628–635 (2017)

    Google Scholar 

  3. Gero, J.S.: Fixation and commitment while designing and its measurement. J. Creative Behav. 45(2), 108–115 (2011)

    Article  Google Scholar 

  4. Kreminski, M., Dickinson, M., Mateas, M.: Winnow: a domain-specific language for incremental story sifting. In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 17, pp. 156–163 (2021)

    Google Scholar 

  5. Kreminski, M., Dickinson, M., Mateas, M., Wardrip-Fruin, N.: Why are we like this?: exploring writing mechanics for an AI-augmented storytelling game. In: Proceedings of the 2020 Conference of the Electronic Literature Organization (2020)

    Google Scholar 

  6. Kreminski, M., Dickinson, M., Mateas, M., Wardrip-Fruin, N.: Why are we like this?: the AI architecture of a co-creative storytelling game. In: International Conference on the Foundations of Digital Games (2020)

    Google Scholar 

  7. Kreminski, M., Dickinson, M., Wardrip-Fruin, N., Mateas, M.: Loose Ends: a mixed-initiative creative interface for playful storytelling. In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. vol. 18 (2022)

    Google Scholar 

  8. Kreminski, M., Martens, C.: Unmet creativity support needs in computationally supported creative writing. In: Proceedings of the First Workshop on Intelligent and Interactive Writing Assistants (In2Writing 2022), pp. 74–82 (2022)

    Google Scholar 

  9. Kreminski, M., Mateas, M.: Toward narrative instruments. In: Mitchell, A., Vosmeer, M. (eds.) ICIDS 2021. LNCS, vol. 13138, pp. 499–508. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-92300-6_50

    Chapter  Google Scholar 

  10. Liapis, A., Yannakakis, G.N., Alexopoulos, C., Lopes, P.: Can computers foster human users’ creativity? theory and praxis of mixed-initiative co-creativity. Digital Cult. Educ. (DCE) 8(2), 136–152 (2016)

    Google Scholar 

  11. Roemmele, M., Gordon, A.S.: Creative help: a story writing assistant. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 81–92. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_8

    Chapter  Google Scholar 

  12. Samuel, B., Mateas, M., Wardrip-Fruin, N.: The Design of Writing Buddy: a mixed-initiative approach towards computational story collaboration. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 388–396. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_34

    Chapter  Google Scholar 

  13. Swanson, R., Gordon, A.S.: Say Anything: using textual case-based reasoning to enable open-domain interactive storytelling. ACM Trans. Interac. Intell. Syst. (TiiS) 2(3) (2012)

    Google Scholar 

Download references

Acknowledgements

Max Kreminski conducted part of this research while in residence at Stochastic Labs.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Max Kreminski .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kreminski, M., Dickinson, M., Wardrip-Fruin, N., Mateas, M. (2022). A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. In: Vosmeer, M., Holloway-Attaway, L. (eds) Interactive Storytelling. ICIDS 2022. Lecture Notes in Computer Science, vol 13762. Springer, Cham. https://doi.org/10.1007/978-3-031-22298-6_6

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-22298-6_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-22297-9

  • Online ISBN: 978-3-031-22298-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics