Abstract
Carambola is a text-based strategy game that operationalizes the Theory of Basic Values (TBV) to model the motivations of its non-player characters (NPC) and the dilemmas it presents to players. The player takes on the role of the Emperor of a nation, making a series of executive decisions while noting the subsequent reactions of their NPC advisors. After a fixed number of rounds in which they choose actions, their NPC advisors vote on whether they should dethrone the player based on the affinity they have with the other subjects of the game. Advisor affinity is affected by the Emperor’s actions, which each harm and promote a subset of their values. Our implementation of the TBV is a geometric interpretation that enforces restrictions on the attitudes that agents can have toward the values. We give a brief overview of the theory, and then describe our implementation and our plans for evaluating how this usage of the TBV affects the advisors’ believability.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Tyranny (2016). https://www.paradoxinteractive.com/games/tyranny/about
Barber, H., Kudenko, D.: Generation of adaptive dilemma-based interactive narratives. IEEE Trans. Comput. Intell. AI Games 1, 309–326 (12 2009). https://doi.org/10.1109/TCIAIG.2009.2037925
Battaglino, C., Damiano, R., Lesmo, L.: Emotional range in value-sensitive deliberation (2013). http://hdl.handle.net/2318/147231
Gomes, P., Paiva, A., Martinho, C., Jhala, A.: Metrics for character believability in interactive narrative (2013)
Harmon, S.: An expressive dilemma generation model for players and artificial agents. In: The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), pp. 176–182 (2016)
Kybartas, B., Verbrugge, C., Lessard, J.: Subject and subjectivity: a conversational game using possible worlds. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 332–335. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_37
Mateas, M., Mawhorter, P., Wardrip-Fruin, N.: Intentionally generating choices in interactive narratives, pp. 292–299 (2015). http://inform7.com/
Schwartz, S.H.: An overview of the schwartz theory of basic values. Online Readings in Psychology and Culture 2, December 2012. https://doi.org/10.9707/2307-0919.1116
Szilas, N.: Idtension: a narrative engine for interactive drama (2004)
Szilas, N.: The mutiny: an interactive drama on idtension, pp. 539–540 (2008)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Garcia, L., Martens, C. (2022). Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design. In: Vosmeer, M., Holloway-Attaway, L. (eds) Interactive Storytelling. ICIDS 2022. Lecture Notes in Computer Science, vol 13762. Springer, Cham. https://doi.org/10.1007/978-3-031-22298-6_5
Download citation
DOI: https://doi.org/10.1007/978-3-031-22298-6_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-22297-9
Online ISBN: 978-3-031-22298-6
eBook Packages: Computer ScienceComputer Science (R0)