Abstract
This paper briefly presents the overall concept of an “advergame” which aims to reproduce complete processes of the touristic sector using Augmented Reality, Virtual Reality and Photogrammetric techniques. A realistic game experience will be used as the basis for both entertainment and educational purposes. The mobile game application will be developed in a six phase process, which will include the implementation of state-of-the-art Image Processing and Computer Graphics techniques to create accurate 3D background and the development of an efficient game engine. The sub-systems and individual components of the game engine will be designed in such a way that will allow the reproduction of several real-world scenarios, which will represent a complete touristic experience, including a significant number of services and products.
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Acknowledgment
This research has been co-financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH - CREATE - INNOVATE (project code: T1EDK-05315).
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Rallis, I., Kopsiaftis, G., Kalisperakis, I., Stentoumis, C., Koutsomitsos, D., Riga, V. (2022). Cultural-Oriented Mobile Game Application and the Gamification of Tourism. In: Moropoulou, A., Georgopoulos, A., Doulamis, A., Ioannides, M., Ronchi, A. (eds) Trandisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage. TMM_CH 2021. Communications in Computer and Information Science, vol 1574. Springer, Cham. https://doi.org/10.1007/978-3-031-20253-7_20
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