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Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction

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Entertainment Computing – ICEC 2022 (ICEC 2022)

Abstract

EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the Microsoft HoloLens. In XR, integration with the physical world should also include integration with commonly used digital devices. This paper proposes an architecture to integrate head-worn displays with touchscreen devices, such as phones, tablets, or large tabletop or wall displays. The architecture emerged through the iterative development of a prototype for collaborative analysis and decision-making for the maritime domain. However, our architecture can flexibly support a range of domains and purposes. XR designers, XR entertainment researchers, and game developers can benefit from our architecture to propose new ways of gaming, considering multiple devices as user interfaces in an immersive collaborative environment.

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Correspondence to Thiago Porcino .

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Porcino, T., Ghaeinian, S.A., Franz, J., Malloch, J., Reilly, D. (2022). Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction. In: Göbl, B., van der Spek, E., Baalsrud Hauge, J., McCall, R. (eds) Entertainment Computing – ICEC 2022. ICEC 2022. Lecture Notes in Computer Science, vol 13477. Springer, Cham. https://doi.org/10.1007/978-3-031-20212-4_9

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  • DOI: https://doi.org/10.1007/978-3-031-20212-4_9

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-20211-7

  • Online ISBN: 978-3-031-20212-4

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