Skip to main content

AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment

  • Conference paper
  • First Online:
Computer Vision – ECCV 2022 (ECCV 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13668))

Included in the following conference series:

Abstract

We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize a 3D animation models as the controllable image samplers, which can provide a large amount of head images with their corresponding detailed pose annotations. To facilitate a data creation process, we build a semi-automatic pipeline leveraging an open 3D computer graphics software with a developed annotation system. After training with the AnimeCeleb, recent head reenactment models produce high-quality animation head reenactment results, which are not achievable with existing datasets. Furthermore, motivated by metaverse application, we propose a novel pose mapping method and architecture to tackle a cross-domain head reenactment task. During inference, a user can easily transfer one’s motion to an arbitrary animation head. Experiments demonstrate an usefulness of the AnimeCeleb to train animation head reenactment models, and the superiority of our cross-domain head reenactment model compared to state-of-the-art methods. Our dataset and code are available at this url.

K. Kim, S. Park and J. Lee—Equal contributions

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Throughout this paper, we mean by the ’pose’ the information about head rotation, translation, and facial expression.

  2. 2.

    https://www.blender.org/.

  3. 3.

    Related work regarding to the AnimeCeleb and the proposed algorithm is provided in supplementary material.

  4. 4.

    https://www.deviantart.com/.

  5. 5.

    https://3d.nicovideo.jp/.

  6. 6.

    https://github.com/hysts/anime-face-detector.

  7. 7.

    https://waifulabs.com/.

  8. 8.

    https://comic.naver.com/.

References

  1. Kaggle animation face. https://www.kaggle.com/splcher/animefacedataset

  2. Blanz, V., Vetter, T.: A morphable model for the synthesis of 3d faces. In: Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, pp. 187–194 (1999)

    Google Scholar 

  3. Branwen, G., Anonymous, Community, D.: Danbooru 2019: A large-scale anime character illustration dataset. https://www.gwern.net/Crops, May 2020. https://www.gwern.net/Crops, accessed: DATE

  4. Burkov, E., Pasechnik, I., Grigorev, A., Lempitsky, V.: Neural head reenactment with latent pose descriptors. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp. 13786–13795 (2020)

    Google Scholar 

  5. Chung, J.S., Nagrani, A., Zisserman, A.: Voxceleb2: deep speaker recognition. arXiv preprint arXiv:1806.05622 (2018)

  6. Deng, Y., Yang, J., Xu, S., Chen, D., Jia, Y., Tong, X.: Accurate 3d face reconstruction with weakly-supervised learning: from single image to image set. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshop (CVPRW) (2019)

    Google Scholar 

  7. Gafni, G., Thies, J., Zollhofer, M., Nießner, M.: Dynamic neural radiance fields for monocular 4d facial avatar reconstruction. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp. 8649–8658 (2021)

    Google Scholar 

  8. Guo, Y., Chen, K., Liang, S., Liu, Y.J., Bao, H., Zhang, J.: Ad-nerf: audio driven neural radiance fields for talking head synthesis. In: Proceedings of the IEEE International Conference on Computer Vision (ICCV), pp. 5784–5794 (2021)

    Google Scholar 

  9. Ha, S., Kersner, M., Kim, B., Seo, S., Kim, D.: Marionette: few-shot face reenactment preserving identity of unseen targets. In: Proceedings of the AAAI Conference on Artificial Intelligence (AAAI), vol. 34, pp. 10893–10900 (2020)

    Google Scholar 

  10. He, K., Zhang, X., Ren, S., Sun, J.: Deep residual learning for image recognition. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp. 770–778 (2016)

    Google Scholar 

  11. Heusel, M., Ramsauer, H., Unterthiner, T., Nessler, B., Hochreiter, S.: GANs trained by a two time-scale update rule converge to a local nash equilibrium. In: Proceedings of the Advances in Neural Information Processing Systems (NeurIPS) (2017)

    Google Scholar 

  12. Huang, X., Belongie, S.: Arbitrary style transfer in real-time with adaptive instance normalization. In: Proceedings of the IEEE International Conference on Computer Vision, pp. 1501–1510 (2017)

    Google Scholar 

  13. Khungurn, P.: Talking head anime from a single image 2: More expressive (2021). https://pkhungurn.github.io/talking-head-anime-2/. Accessed: YYYY-MM-DD

  14. Nagrani, A., Chung, J.S., Zisserman, A.: Voxceleb: a large-scale speaker identification dataset. arXiv preprint arXiv:1706.08612 (2017)

  15. Ren, Y., Li, G., Chen, Y., Li, T.H., Liu, S.: Pirenderer: controllable portrait image generation via semantic neural rendering. In: Proceedings of the IEEE International Conference on Computer Vision (ICCV), pp. 13759–13768 (2021)

    Google Scholar 

  16. Salimans, T., Goodfellow, I., Zaremba, W., Cheung, V., Radford, A., Chen, X.: Improved techniques for training gans. In: Advances in neural information processing systems 29 (2016)

    Google Scholar 

  17. Siarohin, A., Lathuilière, S., Tulyakov, S., Ricci, E., Sebe, N.: First order motion model for image animation. In: Proceedings of the Advances in Neural Information Processing Systems (NeurIPS) 32, pp. 7137–7147 (2019)

    Google Scholar 

  18. Wang, C., Chai, M., He, M., Chen, D., Liao, J.: Cross-domain and disentangled face manipulation with 3d guidance. arXiv preprint arXiv:2104.11228 (2021)

  19. Wang, Z., Bovik, A.C., Sheikh, H.R., Simoncelli, E.P.: Image quality assessment: from error visibility to structural similarity. IEEE Trans. Image Process. 13(4), 600–612 (2004)

    Article  Google Scholar 

  20. Zakharov, E., Ivakhnenko, A., Shysheya, A., Lempitsky, V.: Fast bi-layer neural synthesis of one-shot realistic head avatars. In: Vedaldi, A., Bischof, H., Brox, T., Frahm, J.-M. (eds.) ECCV 2020. LNCS, vol. 12357, pp. 524–540. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-58610-2_31

    Chapter  Google Scholar 

  21. Zakharov, E., Shysheya, A., Burkov, E., Lempitsky, V.: Few-shot adversarial learning of realistic neural talking head models. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp. 9459–9468 (2019)

    Google Scholar 

  22. Zhang, C., et al.: Facial: synthesizing dynamic talking face with implicit attribute learning. In: Proceedings of the IEEE International Conference on Computer Vision (ICCV), pp. 3867–3876 (2021)

    Google Scholar 

  23. Zheng, Y., Zhao, Y., Ren, M., Yan, H., Lu, X., Liu, J., Li, J.: Cartoon face recognition: a benchmark dataset. In: Proceedings of the 28th ACM International Conference on Multimedia, pp. 2264–2272 (2020)

    Google Scholar 

Download references

Acknowledgements

This work was supported by the Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korean government (MSIT) (No. 2019-0-00075, Artificial Intelligence Graduate School Program (KAIST), No. 2021-0-01778, Development of human image synthesis and discrimination technology below the perceptual threshold), and the Air Force Research Laboratory, under agreement number FA2386-22-1-4024. The U.S. Government is authorized to reproduce and distribute reprints for Governmental purposes notwithstanding any copyright notation thereon. Finally, we thank all researchers at NAVER WEBTOON Corp.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jaegul Choo .

Editor information

Editors and Affiliations

1 Electronic supplementary material

Below is the link to the electronic supplementary material.

Supplementary material 1 (pdf 4857 KB)

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kim, K., Park, S., Lee, J., Chung, S., Lee, J., Choo, J. (2022). AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment. In: Avidan, S., Brostow, G., Cissé, M., Farinella, G.M., Hassner, T. (eds) Computer Vision – ECCV 2022. ECCV 2022. Lecture Notes in Computer Science, vol 13668. Springer, Cham. https://doi.org/10.1007/978-3-031-20074-8_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-20074-8_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-20073-1

  • Online ISBN: 978-3-031-20074-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics