Abstract
This chapter reflects on pre-service teacher (PST) education by bringing together two different but interconnected science education research areas: gaming and emotions. There are few studies on PSTs as game designers. In this chapter, the difficulty of balancing elements of game design with pedagogical aims in gaming activity is documented. Paralleling this paucity of research on gaming is a lack of research focusing on PST’s sense-making about their pedagogy through their emotions. From a hermeneutic phenomenological research approach, these two issues are examined by presenting an exploratory study. Qualitative analysis of three focus-group discussions with three groups of three elementary PSTs focused on the group member’s emotional experiences while designing and implementing science game activities in a teaching and learning sequence. The nature of the PST’s emotional experiences serves as the background to identify the challenges of introducing game design in pre-service teacher education. Planning moments of implementation in science education courses allow the opportunity for reflection on how PSTs react to students’ emotions.
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Martín-Ferrer, L., Hufnagel, E., Amat, A., Espinet, M., Bellocchi, A. (2023). Pre-service Elementary Teachers as Game Designers: Emotional Experiences from the Field. In: Thomas, G.P., Boon, H.J. (eds) Challenges in Science Education. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-18092-7_7
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