Abstract
In recent years, Deep Reinforcement Learning has made great progress in video games, including Atari, ViZDoom, StarCraft, Dota2, and so on. Those successes coupled with the release of the ML-Agents Toolkit, an open-source that helps users to create simulated environments, shows that Deep Reinforcement Learning can now be easily apply to video games. Therefore, stimulating the creativity of developers and researchers. This research aspires to develop a new video game and turn it into a simulation environment for training intelligent agents. Experienced it with tuning the hyperparameters to make the agent getting the best performance for a final commercial video game product.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Sutton RS, Barto AG, Williams RJ (1992) Reinforcement learning is direct adaptive optimal control. IEEE Control Syst Mag 12(2):19–22. https://doi.org/10.1109/37.126844
Li Y (2017) Deep reinforcement learning: an overview. arXiv:1701.07274
Hsu FH (2002) Behind deep blue: building the computer that defeated the world chess champion. Princeton University Press
Silver D, Hubert T, Schrittwieser J, Antonoglou I, Lai M, Guez A, Lanctot M, Sifre L, Kumaran D, Graepel T, Lillicrap T, Simonyan K, Hassabis D (2018) A general reinforcement learning algorithm that masters chess, shogi, and go through self-play. Science 362(6419):1140–1144
Open AI et al (2019) Dota 2 with large scale deep reinforcement learning. arXiv:1912.06680
Schulman J, Wolski F, Dhariwal P, Radford A, Klimov O (2017) Proximal policy optimization algorithms. arXiv:1707.06347
Xie J (2012) Research on key technologies base Unity3D game engine. In: Proceedings of the 7th International Conference on Computer Science & Education (ICCSE), pp 695–699. https://doi.org/10.1109/ICCSE.2012.6295169
Juliani A et al (2020) Unity: a general platform for intelligent agents. arXiv:1809.02627
Bengio Y, Louradour J, Collobert R, Weston J (2009) Curriculum learning. In: Proceedings of the 26th Annual International Conference on Machine Learning (ICML '09). Association for computing machinery, New York, NY, USA, pp 41–48. https://doi.org/10.1145/1553374.1553380
Foerster J, Nardelli N, Farquhar G et al (2017) Stabilising experience replay for deep multi-agent reinforcement learning. In: Proceedings of the 34th International Conference on Machine Learning, vol. 70 (ICML'17). JMLR.org, pp 1146–1155
Hung PD, Giang DT (2021) Traffic light control at isolated intersections in case of heterogeneous traffic. In: Kreinovich V, Hoang Phuong N (eds) Soft computing for biomedical applications and related topics. Studies in computational intelligence, vol 899. Springer, Cham. https://doi.org/10.1007/978-3-030-49536-7_23
Hung PD (2020) Early warning system for shock points on the road surface. In: Luo Y (eds) Cooperative design, visualization, and engineering. CDVE 2020. Lecture Notes in Computer Science, vol 12341. Springer, Cham. https://doi.org/10.1007/978-3-030-60816-3_33
Su NT, Hung PD, Vinh BT, Diep VT (2022) Rice leaf disease classification using deep learning and target for mobile devices. In: Al-Emran M, Al-Sharafi MA, Al-Kabi MN, Shaalan, K (eds) Proceedings of International Conference on Emerging Technologies and Intelligent Systems. ICETIS 2021. Lecture Notes in Networks and Systems, vol 299. Springer, Cham. https://doi.org/10.1007/978-3-030-82616-1_13
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Dung, V.D., Hung, P.D. (2023). Building Machine Learning Bot with ML-Agents in Tank Battle. In: Al-Emran, M., Al-Sharafi, M.A., Shaalan, K. (eds) International Conference on Information Systems and Intelligent Applications. ICISIA 2022. Lecture Notes in Networks and Systems, vol 550. Springer, Cham. https://doi.org/10.1007/978-3-031-16865-9_10
Download citation
DOI: https://doi.org/10.1007/978-3-031-16865-9_10
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-16864-2
Online ISBN: 978-3-031-16865-9
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)