Abstract
The article reveals the problem of using virtual reality technologies for teaching computer science at secondary school as an innovative technology. Some ways of using virtual reality technologies for computer science education were analyzed and researched. Accordingly, we have developed virtual reality software for teaching students spreadsheets, algorithms and programming. Evaluation of the virtual reality tools use effectiveness for teaching computer science at secondary school and identifying ways to improve the components of the scientific and methodological system of teaching computer science were carried out using the methods of mathematical statistics. The innovative nature of the virtual reality technologies use is a methodological condition for increasing students’ interest in learning, intensifying the learning process, revealing their cognitive, intellectual and personal potential, as well as the development of digital competencies, independence and more. The authors emphasize that the use of virtual reality technologies requires a thorough development of the virtual learning environment, detailed selection of learning content and its adaptation to specific groups of students. Based on the analysis of the obtained results, possible ways of effective system implementation of virtual reality technologies for teaching computer science at secondary school are identified, which includes selection of methods, digital tools, adaptation of theoretical material, development of individualized and creative tasks.
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Klochko, O.V., Tkachenko, S.V., Babiichuk, I.M., Fedorets, V.M., Galych, T.V. (2022). Using Virtual Reality Technologies for Teaching Computer Science at Secondary School. In: Ignatenko, O., et al. ICTERI 2021 Workshops. ICTERI 2021. Communications in Computer and Information Science, vol 1635. Springer, Cham. https://doi.org/10.1007/978-3-031-14841-5_15
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DOI: https://doi.org/10.1007/978-3-031-14841-5_15
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