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Abstract

Artificial Intelligence (AI) is increasingly vital to our future generations, who will join a workforce that utilizes AI-driven tools and contributes to the advancement of AI. Today’s students will need exposure to AI knowledge at a younger age. Relatively little is currently known about how to most effectively provide AI education to K-12 students. In this paper, we discuss the design and evaluation of an educational game for high-school AI education called ARIN-561. Results from pilot studies indicate the potential of ARIN-561 to build AI knowledge, especially when students spend more time in the game.

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References

  1. Lee, S., et al.: AI-infused collaborative inquiry in upper elementary school: a game-based learning approach. In: Proceedings of the 11th Symposium on Education Advances in Artificial Intelligence, vol. 35, pp. 15591–15599 (2021)

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Acknowledgement

This research was supported by the National Science Foundation (NSF) under Grant #1842385. Any opinions and finding expressed in this material are those of the authors and do not necessarily reflect the views of the NSF.

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Correspondence to Ning Wang .

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Wang, N., Greenwald, E., Montgomery, R., Leitner, M. (2022). ARIN-561: An Educational Game for Learning Artificial Intelligence for High-School Students. In: Rodrigo, M.M., Matsuda, N., Cristea, A.I., Dimitrova, V. (eds) Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium. AIED 2022. Lecture Notes in Computer Science, vol 13356. Springer, Cham. https://doi.org/10.1007/978-3-031-11647-6_108

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  • DOI: https://doi.org/10.1007/978-3-031-11647-6_108

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11646-9

  • Online ISBN: 978-3-031-11647-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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