Abstract
We study the multi-armed bandit problem, where the aim is to minimize the simple regret with a fixed budget. The Sequential Halving algorithm is known to tackle it efficiently. We present a more elaborate version of this algorithm to integrate some exterior knowledge or “scores”, that can for instance be provided by a neural network or a heuristic such as all-moves-as-first (AMAF) in the context of a Monte-Carlo Tree Search. We provide both theoretical justifications and experiments.
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Acknowledgment
This work was supported in part by the French government under the management of the Agence Nationale de la Recherche as part of the “Investissements d’avenir” program, reference ANR19-P3IA-0001 (PRAIRIE 3IA Institute).
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Fabiano, N., Cazenave, T. (2022). Sequential Halving Using Scores. In: Browne, C., Kishimoto, A., Schaeffer, J. (eds) Advances in Computer Games. ACG 2021. Lecture Notes in Computer Science, vol 13262. Springer, Cham. https://doi.org/10.1007/978-3-031-11488-5_4
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DOI: https://doi.org/10.1007/978-3-031-11488-5_4
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