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Analysis of Technical Factors in Interactive Media Arts, with a Focus on Prix Ars Electronica Award Winners

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Part of the Lecture Notes in Networks and Systems book series (LNNS,volume 506)

Abstract

Interactive media art combines technical elements such as two-way communication, a hallmark of interactive media art, convergence expressed through complex media, and dynamic information transferability, which uses the network structure to propagate information dynamically. The technical elements of the winning works in the Prix Ars Electronica International Art Competitions “Interactive Art+” category were examined and analyzed, and it was identified that fusion with art is diversifying as technology advances. “Architecture of Radio,” by Richard Vijgen, reminds us that our digital lives are surrounded by physical signal systems that are not visible in the real world but in virtual space. Mary Flanagan’s “Help Me Know the Truth” claims that the surveillance system’s definition of a dangerous person reflects people’s unconscious bias. Lauren Lee McCarthy’s work “Someone” acknowledges the presence of innovative home services in a private space through the communication process between participants and visitors and the view that data and real-time filmed images are shared. Interactive media art fields that use these technological elements to converge art and technology are expected to accelerate as computer programming technology, multimedia technology, Internet and information communication technology, and digital content production.

Keywords

  • Interactive media art
  • Prix Ars Electronica
  • Human-computer interaction
  • Technologies analysis metrics
  • Human factors

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Correspondence to Uran Oh .

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Jo, Y., Oh, U. (2022). Analysis of Technical Factors in Interactive Media Arts, with a Focus on Prix Ars Electronica Award Winners. In: Arai, K. (eds) Intelligent Computing. SAI 2022. Lecture Notes in Networks and Systems, vol 506. Springer, Cham. https://doi.org/10.1007/978-3-031-10461-9_21

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