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The Impact of Integrating Board Games into Chinese Teaching in the Elementary School on Learning Efficiency -An Example of the Indigenous Fifth and Sixth Graders in a Remote Area of Nantou County

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Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS 2022)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 496))

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Abstract

The main purpose of this research is to investigate the effects of applying board games on Chinese teaching in the Chinese class of the elementary school. One group pretest-posttest design of experimental research method was adopted to conduct this study, which involved fifteen students. The study of applying board games on Chinese teaching continued for ten weeks, one class a week. The research tools used in the study are Project for implementation of Remedial Instruction-technology-based testing, PRIORI-tbt and Applying Board Games in Chinese Learning Questionnaire. The nonparametric statistics were used by Wilcoxon Signed Ranked Test and descriptive statistics. Moreover, the qualitative data of students’ opinion and reflection were used to supplement the conclusion of the study. The experimental study result are summarized as follows: 1. Applying board games on Chinese teaching does improve student’s learning outcomes significantly. 2. Applying board games on Chinese teaching enhances parts of student’s Teaching abilities in Chinese significantly.

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Correspondence to Chai-Ju Lu .

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Torng, CS., Hsiao-Yi, H., Lu, CJ. (2022). The Impact of Integrating Board Games into Chinese Teaching in the Elementary School on Learning Efficiency -An Example of the Indigenous Fifth and Sixth Graders in a Remote Area of Nantou County. In: Barolli, L. (eds) Innovative Mobile and Internet Services in Ubiquitous Computing. IMIS 2022. Lecture Notes in Networks and Systems, vol 496. Springer, Cham. https://doi.org/10.1007/978-3-031-08819-3_35

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