Skip to main content

Towards Mobile Holographic Storytelling at Historic Sites

  • Conference paper
  • First Online:
Design, Learning, and Innovation (DLI 2021)

Abstract

Augmented Reality (AR) promises to enhance motivation and learning of museum visitors, whereby head-mounted displays (HMD) provide a greater presence and immersion than handheld devices (HHD). To assess this, we transferred interactive AR stories from an existing HHD prototype to the MS HoloLens 2. The app lets museum visitors of a Roman fort ‘meet’ video ghosts to learn about life at their historic location. We compared two alternative ways to trigger spatial videos. The evaluation shows that, while limitations occur when reusing media once produced for 2D screens on HMDs, the approach is worth focusing on. The HMD enhances the immersion even with 2D videos placed in space, thus granting virtual ghosts more ‘presence’ in the user experience.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 64.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Kampa, A., Spierling, U.: Smart Authoring for location-based augmented reality storytelling applications. In: Eibl, M., Gaedke, M. (eds.) INFORMATIK 2017. Gesellschaft für Informatik, Bonn, pp. 915–922 (2017). https://doi.org/10.18420/in2017_93

  2. Spierling, U., Winzer, P., Massarczyk, E.: Experiencing the presence of historical stories with location-based augmented reality. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 49–62. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_5

    Chapter  Google Scholar 

  3. Liu, Y., Spierling, U., Rau, L., Dörner, R.: Handheld vs. head-mounted ar interaction patterns for museums or guided tours. In: Shaghaghi, N., Lamberti, F., Beams, B., Shariatmadari, R., Amer, A. (eds.) INTETAIN 2020. LNICSSITE, vol. 377, pp. 229–242. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-76426-5_15

    Chapter  Google Scholar 

  4. Geronikolakis, E., Papagiannakis, G.: An XR rapid prototyping framework for interoperability across the reality spectrum, ArXiv, abs/2101.01771 (2021)

    Google Scholar 

  5. Chan, B.Y., Ismail, Z.I.B.A., Jack, L.P., Asli, M.F.: Augmented reality mobile application. A feasibility study in a local national museum. J. Phys. Conf. Ser. 1358. 12th Seminar on Science and Technology 2–3 October 2018, Kota Kinabalu, Sabah, Malaysia, IOP Publishing Ltd. (2019). https://doi.org/10.1088/1742-6596/1358/1/012057

  6. Choi, H., Kim, Y.R., Kim, G.J.: Presence, immersion and usability of mobile augmented reality. In: Chen, J.Y.C., Fragomeni, G. (eds.) HCII 2019. LNCS, vol. 11574, pp. 3–15. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-21607-8_1

    Chapter  Google Scholar 

  7. Hou, W.: Augmented reality museum visiting application based on the Microsoft HoloLens. J. Phys. Conf. Ser. 1237, 052018 (2019). https://doi.org/10.1088/1742-6596/1237/5/052018

  8. Sugiura, A., Kitama, T., Toyoura, M., Mao, X.: The use of augmented reality technology in medical specimen museum tours. Anat. Sci. Educ. 12(5), 561–571 (2018). https://doi.org/10.1002/ase.1822

  9. Kim, D., Seo, D., Yoo, B., Ko, H.: Development and evaluation of mobile tour guide using wearable and hand-held devices. In: Kurosu, M. (ed.) HCI 2016. LNCS, vol. 9733, pp. 285–296. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-39513-5_27

    Chapter  Google Scholar 

  10. O’Dwyer, N., Zerman, E., Young, G.W., Smolic, A., Dunne, S., Shenton, H.: Volumetric video in augmented reality applications for museological narratives. J. Comput. Cult. Heritage (JOCCH) 14, 1–20 (2021). https://doi.org/10.1145/3425400

    Article  Google Scholar 

  11. Pillai, J.S., Ismail, A., Charles, H.P.: Grammar of VR storytelling: visual cues. In: Proceedings of the Virtual Reality International Conference-Laval Virtual, pp. 1–4 (2017). https://doi.org/10.1145/3110292.3110300

  12. Syrett, H., Calvi, L., van Gisbergen, M.: The oculus rift film experience: a case study on understanding films in a head mounted display. In: Poppe, R., Meyer, J.-J., Veltkamp, R., Dastani, M. (eds.) INTETAIN 2016 2016. LNICSSITE, vol. 178, pp. 197–208. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-49616-0_19

    Chapter  Google Scholar 

  13. Gödde, M., Gabler, F., Siegmund, D., Braun, A.: Cinematic narration in VR – rethinking film conventions for 360 degrees. In: Chen, J.Y.C., Fragomeni, G. (eds.) VAMR 2018. LNCS, vol. 10910, pp. 184–201. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-91584-5_15

    Chapter  Google Scholar 

  14. Hevner, A., Chatterjee, S.: Design Research in Information Systems: Theory and Practice. Springer, New York (2010). https://doi.org/10.1007/978-1-4419-5653-8

  15. Nielsen, J., Landauer, T.K.: A mathematical model of the finding of usability problems. In: Proceedings of ACM INTERCHI'93 Conference, Amsterdam, The Netherlands, pp. 206–213 (1993). https://doi.org/10.1145/169059.169166

Download references

Acknowledgements

This work has been funded (in part) by the German Federal Ministry of Education and Research (BMBF), funding program Forschung an Fachhochschulen, contract number 13FH181PX8. We would like to thank Yu Liu and Linda Rau for their inspiration and implementation advice. All video assets were produced within the project “Spirit” [2].

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ulrike Spierling .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bitter, J.L., Spierling, U. (2022). Towards Mobile Holographic Storytelling at Historic Sites. In: Brooks, E., Sjöberg, J., Møller, A.K. (eds) Design, Learning, and Innovation. DLI 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 435. Springer, Cham. https://doi.org/10.1007/978-3-031-06675-7_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-06675-7_9

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06674-0

  • Online ISBN: 978-3-031-06675-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics