Skip to main content

Companion Mobile Application and Interactive Device for Promoting Eating Behaviors in Children

  • 980 Accesses

Part of the Communications in Computer and Information Science book series (CCIS,volume 1583)


One of the biggest reasons for parents’ concern is their child’s eating problem. Picky eating behavior is a common problem among preschoolers. Therefore, it is important for children to develop good eating behaviors at an early age. We propose an interactive tableware system design. The system can be used to encourage good eating behavior by playing the game, which in turn can improve daily eating habits. We developed a system consisting of an interactive device and a mobile application. The system can be used during meals to promote eating behaviors to achieve good nutritional intake and the development of healthy eating behaviors.


  • Dietary interventions
  • Eating behaviors
  • Mobile application
  • Interactive device
  • Children

This is a preview of subscription content, access via your institution.

Buying options

USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
USD   84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions


  1. Edmunds, L., Waters, E., Elliott, E.J.: Evidence based management of childhood obesity. BMJ 323(7318), 916–919 (2001).

    CrossRef  Google Scholar 

  2. Who, J., Consultation, F.E.: Diet, nutrition and the prevention of chronic diseases. World Health Organ Tech Rep Ser, 916(i-viii), 1–149 (2003)

    Google Scholar 

  3. Van Der Horst, K., Deming, D.M., Lesniauskas, R., Carr, B.T., Reidy, K.C.: Picky eating: associations with child eating characteristics and food intake. Appetite 103, 286–293 (2016).

    CrossRef  Google Scholar 

  4. Dubois, L., Farmer, A., Girard, M., Peterson, K., Tatone-Tokuda, F.: Problem eating behaviors related to social factors and body weight in preschool children: a longitudinal study. Int. J. Behav. Nutr. Phys. Act. 4(1), 1 (2007).

    CrossRef  Google Scholar 

  5. Francis, L.A., Hofer, S.M., Birch, L.L.: Predictors of maternal child-feeding style: maternal and child characteristics. Appetite 37(3), 231–243 (2001).

    CrossRef  Google Scholar 

  6. Fries, L.R., Van der Horst, K., Moding, K.J., Hughes, S.O., Johnson, S.L.: Consistency between parent-reported feeding practices and behavioral observation during toddler meals. J. Nutr. Educ. Behav. 51(10), 1159–1167 (2019).

    CrossRef  Google Scholar 

  7. Xie, L., Antle, A.N., Motamedi, N.: Are tangibles more fun? Comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces. In: Proceedings of the 2nd international conference on Tangible and embedded interaction, pp. 191–198. ACM (2008).

  8. Cerezo, E., Marco, J., Baldassarri, S.: Hybrid games: designing tangible interfaces for very young children and children with special needs. In: Nijholt, A. (ed.) More Playful User Interfaces. GMSE, pp. 17–48. Springer, Singapore (2015).

    CrossRef  Google Scholar 

  9. Marco, J., Cerezo, E., Baldassarri, S., Mazzone, E., Read, J. C.: Bringing tabletop technologies to kindergarten children. In: People and Computers XXIII Celebrating People and Technology, pp. 103–111 (2009).

  10. Nacher, V., Garcia-Sanjuan, F., Jaen, J.: Interactive technologies for preschool game-based instruction: experiences and future challenges. Entert. Comput. 17, 19–29 (2016).

    CrossRef  Google Scholar 

  11. Przybylski, A.K., Rigby, C.S., Ryan, R.M.: A motivational model of video game engagement. Rev. Gen. Psychol. 14(2), 154–166 (2010).

    CrossRef  Google Scholar 

  12. Lew, E., Alviando, J., Kwon, E., Camba, J.D.: Gamifying the eating experience: an interactive companion for children’s nutrition education and behavior. In: Zaphiris, P., Ioannou, A. (eds.) LCT 2017. LNCS, vol. 10295, pp. 462–473. Springer, Cham (2017).

    CrossRef  Google Scholar 

  13. Han, S.Y., Kang, E.J.: ChilDish: the smart plate and cup for children. In: Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, pp. 391–392. ACM (2017).

  14. Randall, N., Joshi, S., Liu, X.: Health-e-eater: dinnertime companion robot and magic plate for improving eating habits in children from low-income families. In: Companion of the 2018 ACM/IEEE international conference on human-robot interaction, pp. 361–362. ACM (2018).

  15. Kadomura, A., Tsukada, K., Siio, I.: EducaTableware: computer-augmented tableware to enhance the eating experiences. In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems, pp. 3071–3074. ACM (2013).

  16. Kadomura, A., Li, C.Y., Tsukada, K., Chu, H.H., Siio, I.: Persuasive technology to improve eating behavior using a sensor-embedded fork. In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 319–329. ACM (2014).

  17. Chia, F.Y., Saakes, D.: Interactive training chopsticks to improve fine motor skills. In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, pp. 1–4. ACM (2014).

  18. Joi, Y.R., et al.: Interactive and connected tableware for promoting children’s vegetable-eating and family interaction. In: Proceedings of the The 15th International Conference on Interaction Design and Children, pp. 414–420. ACM (2016).

Download references

Author information

Authors and Affiliations


Corresponding author

Correspondence to Peiling He .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

He, P., Chiang, C. (2022). Companion Mobile Application and Interactive Device for Promoting Eating Behaviors in Children. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1583. Springer, Cham.

Download citation

  • DOI:

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06393-0

  • Online ISBN: 978-3-031-06394-7

  • eBook Packages: Computer ScienceComputer Science (R0)