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Sundial: Assist Children Learning Time with a Shining Ball Shaped Device

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Part of the Lecture Notes in Computer Science book series (LNCS,volume 13302)

Abstract

Time is a complex concept having been developed and built gradually over years. An 18-month-old toddler has started developing rough cognition of time, yet most of children still cannot understand the concept completely until getting entering elementary school. In the long process of learning time, the range of communication in daily life becomes challenging and restricted, and even cause the situation that people misunderstand and fight with each other, which could have been avoided at first place.

The study is focusing on “Sundial”, which is a shining ball-shaped learning device, and enables assists children to acquire the idea of duration of time and to know how to read the time corresponding to it. Children can learn the concept of time in the place where they are familiar with by utilizing with the device with tangible user interface.

The research is aims to discuss the following issues. Firstly, whether “Sundial” help children learn the concept of time effectively? Secondly, whether the device distract children’s attention from learning or decrease the rate of physical activity? Lastly, how do children feel about the device when learning and what are their expectation? By quantifying and doing qualitative data analysis with the observation data, which would be compare with learning performance and the later interview materials, during the experiment. The effect of the device on arousing children’s interest on learning can be evaluated. The expected result from the study would be based on the current prototype of “Sundial”. I would improve and fix the test result, a leading to the experimental results and in turn redesign device that can be utilized in our daily lives and assist parents to teach their children the concept of time effectively.

Keywords

  • Tangible user interface
  • Education
  • Interface with children

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Correspondence to Chenwei Chiang .

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Hsieh, Y.C., Chiang, C. (2022). Sundial: Assist Children Learning Time with a Shining Ball Shaped Device. In: Kurosu, M. (eds) Human-Computer Interaction. Theoretical Approaches and Design Methods. HCII 2022. Lecture Notes in Computer Science, vol 13302. Springer, Cham. https://doi.org/10.1007/978-3-031-05311-5_41

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  • DOI: https://doi.org/10.1007/978-3-031-05311-5_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05310-8

  • Online ISBN: 978-3-031-05311-5

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