Abstract
Limits that emerge out of the interactive nature of interactive digital narrative make authoring it challenging. These limits include exponential branching, where branches in the narrative increase the amount of content needed to be written progressively throughout the work; combinatorial explosion, where increasing combinations of possible game states makes writing additional content complex, as well as programming scope problems that are seen in any digital project, wherein the range of features or game interactions that could be implemented is infinite but development time finite. These limits place on the authors of interactive digital narrative an authorial burden, increasing the amount of content needed to be written, states managed or features programmed. Multiple strategies exist for tackling the burden, from reducing or reusing content, to decontextualising and generating content.
Keywords
- Authorial burden
- Interactive narrative
- Authoring goals
- Storygames
- Choice poetics
- Narrative structure
- Authoring strategies
- Interactive narrative design
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Jones, J.D. (2022). Authorial Burden. In: Hargood, C., Millard, D.E., Mitchell, A., Spierling, U. (eds) The Authoring Problem. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-031-05214-9_4
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