Skip to main content

The N-Puzzle Problem

  • Chapter
  • First Online:
Animated Program Design

Part of the book series: Texts in Computer Science ((TCS))

  • 354 Accesses

Abstract

This chapter presents and implements the base code for an N-puzzle video game emphasizing program design.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Morazán, M.T. (2022). The N-Puzzle Problem. In: Animated Program Design. Texts in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-031-04317-8_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-04317-8_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-04316-1

  • Online ISBN: 978-3-031-04317-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics