No Limit Texas Hold ‘em, Roulette, Blackjack, Baccarat and not least slot machines are mostly associated with Caesars Palace or MGM Grand in Las Vegas, Casino Barrière d’Enghien-les-Bains in France or Casino de Monte Carlo in Monaco. It may seem there is no immediate connection between these and platforms such as Facebook, Twitter, Instagram, Snapchat, TikTok, YouTube, Twitch, LinkedIn, Messenger, WhatsApp or WeChat. But Casinos, online games and social platforms have one thing in common: Their application of well-known psychological mechanisms and hidden tricks of the trade to capture and retain peoples’ attention at the green table, slot-machine or screen in order to gain, win and control.
This is a preview of subscription content, access via your institution.
Tax calculation will be finalised at checkout
Purchases are for personal use onlyLearn about institutional subscriptions
Herman, J. (2018). “How Tiny Red Dots Took you’re your Life”, New York Times, 27.02.2018, verified 19.06.2021: https://www.nytimes.com/2018/02/27/magazine/red-dots-badge-phones-notification.html
Null, C. (2015). “An Inside Look: The Secrets of Casino Design”, 888 Casino, verified 23.01.2021: https://www.888casino.com/blog/the-secrets-behind-casino-design
Center for Humane Technology (2012). Your Undivided Attention podcast, episode 1, verified 06.23.2021: https://www.humanetech.com/podcast
Mullennix, B. (2020). “Why Casinos Don’t Have Clocks or Windows (Explained!), Feeling Vegas, 21.09.2020, verified 8.07.2021: https://www.feelingvegas.com/why-casinos-dont-have-clocks-windows/
Plumer, B. (2015). “Slot-machine science”, Vox.com 01.03.2015, verified 08.08.2021: https://www.vox.com/2014/8/7/5976927/slot-machines-casinos-addiction-by-design
Center for Humane Technology: Your Undivided Attention podcast, episode 1, verified 23.06.2021: https://www.humanetech.com/podcast
Wijman, T. (2021). “Global Games Market to Generate $175.8 Billion in 2021; Despite a Slight Decline, the Market Is on Track to Surpass $200 Billion in 2023”, Newzoo, 06.05.2021, verified 23.6.2021:
Reuters (2021). “Report: Gaming revenue to top $159B in 2020”, Reuters, 12.05.2020, verified 23.06.2021: https://www.reuters.com/article/esports-business-gaming-revenues-idUSFLM8jkJMl
IDA (2021). “Onlinespil gambler med børns data”, published by IDA & Dataethics. Copenhagen.
Tiffany, K. (2019). “Angry Birds and the end of privacy”, Vox, 14.05.2021, verified 25.06.2021: https://www.vox.com/explainers/2019/5/7/18273355/angry-birds-phone-games-data-collection-candy-crush
Kidron, D. et al. (2018). Disrupted Childhood. The Cost of Persuasive Design, 5Rights Foundation, verified 06.23.21: https://5rightsfoundation.com/static/5Rights-Disrupted-Childhood.pdf
IDA (2021). “Onlinespil gambler med børns data”, published by IDA and Dataethics, Copenhagen.
Stephen, B. (2021). “Twitch and Facebook Gaming exploded during the pandemic – and they’re even bigger a year later”, The Verge, 15.03.2021, verified 25.06.2021: https://www.theverge.com/2021/3/15/22331623/twitch-facebook-gaming-pandemic-hours-watched
Institut for Menneskerettigheder (2017). “Hadefylde ytringer i den offentlige online debat”; DUF (2016). “Unge fravælger debat. Tonen er for hård”, 07.01.2016. Copenhagen.
From Jeremy Benthams manuscripts, Library of University College London. Leaflets on Bentham’s Life and Work, verified 01.25.2021: https://www.ucl.ac.uk/
Biddle, S. (2017). “How Peter Thiel’s Palentir Helped the NSA spy on the Whole World”, The Intercept, 22.02.2017, verified 25.01.2021: https://theintercept.com/2017/02/22/how-peter-thiels-palantir-helped-the-nsa-spy-on-the-whole-world/
Barberis, N. C. (2013). “Thirty years of prospect theory in economics: A review and assessment.” Journal of Economic Perspectives, 27(1), 173-96.
Bartle, R. (1996). “Hearts, clubs, diamonds, spades: Players who suit MUDs”, Journal of Mud Research, 1996.
Eyal, N. (2014). Hooked: How to Build Habit-Forming Products. New York: Random House.
Foucault, M. (1979). Discipline and punish: The birth of the prison. New York: Vintage Books.
Haidt, J. (2012). The Righteous Mind: Why good people are divided by politics and religion. New York: Penguin Group.
Hendricks, V.F. & Vestergaard, M. (2019). Reality Lost. Markets of Attention, Misinformation and Manipulation. New York: Springer Nature.
Huxley, A. (1932). Brave New World. Vintage Classics; 1st edition (January 1, 2007)
Kahneman, D. & Tversky, A. (1979). “Prospect theory: An analysis of decision under risk.” Econometrica, 47, 263-291.
Kahneman, D. (2011). Thinking, fast and slow. London: Allen Lane.
Klanker, M., Sandberg, T., Joosten, R., Willuhn, I., Feenstra, M. & Denys, D. (2015). “Phasic dopamine release induced by positive feedback predicts individual differences in reversal learning”, Neurobiology of learning and memory, 125, 135–145.
McNamee, R. (2019). Zucked: Waking up to the Facebook Catastrophe. New York: HarperCollins.
Mehlsen, C. (2020). Homo Futura: 7 kompetencer til en bedre fremtid. Frederikshavn: Dafolo.
Orwell, G. (1949). 1984. Signet Classic (January 1, 1961).
Postman, N. (1985). Amusing Ourselves to Death: Public Discourse in the Age of Show Business. New York: Penguin Books.
Simon, H. (1955). “A Behavioral Model of Rational Choice”, Quarterly Journal of Economics, 69(1): 99–118. doi:https://doi.org/10.2307/1884852.
Snowden, E. (2019). Permanent Record. New York: Metropolitan Books.
Vestergaard, M. (2019). Digital Totalitarisme. København: Informations Forlag.
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this chapter
Cite this chapter
Hendricks, V.F., Mehlsen, C. (2022). Clandestine Casino. In: The Ministry of Truth. Springer, Cham. https://doi.org/10.1007/978-3-030-98629-2_6
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-98628-5
Online ISBN: 978-3-030-98629-2