Abstract
Context and motivation: With the rise of new technologies, new forms of interactive and mixed-media art are generated. Due to the technological complexity of such systems, software developers are needed to support their creation. Question/problem: Previous work guiding the requirements process for software-enabled art is scarce. Principal ideas/results: In this paper, we articulate challenges as well as guidelines in the process of requirements-finding for art-systems. We interviewed eight developers and interaction designers in a Design Science Study, leading up to the design of an artifact consisting of guidelines aimed at supporting the elicitation process of developers collaborating with artists for the first time. Contribution: The artifact is evaluated as useful through an online survey with experienced practitioners in the field of art and technology.
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Acknowledgements
We wish to express my thanks to all artists and developers who participated in the interviews. You brought valuable insights with your real-world perspectives.
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Möller, N., Horkoff, J. (2022). Requirements Engineering for Software-Enabled Art: Challenges and Guidelines. In: Gervasi, V., Vogelsang, A. (eds) Requirements Engineering: Foundation for Software Quality. REFSQ 2022. Lecture Notes in Computer Science, vol 13216. Springer, Cham. https://doi.org/10.1007/978-3-030-98464-9_17
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DOI: https://doi.org/10.1007/978-3-030-98464-9_17
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