Abstract
Technology is increasingly being used in all areas and is greatly involved in modern education. This paper aims to examine the impact of using game-based software tools on student engagement and motivation during class. The goal of using game-based software tools is not to replace the work of teachers, but to support the active involvement of students in the topics currently under study. The results of previous research on the use of a game-based software tool and the results obtained using the same tool in an online learning environment are compared.
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Nikolić, D., Dakić, D., Kolak, A., Narandžić, D., Janković, A. (2022). Integration of Game-Based Software Tools into Higher Education. In: Lalic, B., Gracanin, D., Tasic, N., Simeunović, N. (eds) Proceedings on 18th International Conference on Industrial Systems – IS’20. IS 2020. Lecture Notes on Multidisciplinary Industrial Engineering. Springer, Cham. https://doi.org/10.1007/978-3-030-97947-8_8
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