Abstract
The article draws attention to physical computing as a method for designing interactive biofeedback systems in New Media Art. Web-Mindscape and REFLEXION – In Sync/Out of Sync –, two biofeedback installations by artist Claudia Robles-Angel serve as examples. We briefly describe the artist’s intentions and give a detailed report of the technical realization of both installations in the context of physical computing. From a scientific perspective of physical computing and interactive biofeedback installations, we touch upon combining art and research in the form of art-as-science.
Keywords
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsNotes
- 1.
- 2.
Modern types of inverters are available that can partially handle such a bandwidth as well provide a stable output voltage. The current version of the Web-Mindscape boxes is equipped with these newer inverters.
- 3.
E.g. empirical data acquisition and prospective data analysis.
References
Bakeman, R., Quera, V.: Sequential Analysis and Observational Methods for the Behavioral Sciences. Cambridge University Press, New York (2011)
Banzi, M.: Getting Started with Arduino. Make Books, Sebastopol (2008)
Banzi, M.: Getting started with Arduino, 2nd edn. O’Reilly, Sebastopol (2011)
Bhatt, R., Shahryiar, S.: EasyPulse_User_Guide (2013). http://embedded-lab.com/uploads/manuals/EasyPulse_User_Guide.pdf. Accessed July 2021
Gernemann-Paulsen, A.: Escapa: Eine roboterbasierte interaktive Klang-installation. Physical Computing und New Media Art in AHRI-Design und Kognitiver Musikwissenschaft. Shaker, Aachen (2018)
Gernemann-Paulsen, A., Robles Angel, C., Seifert, U., Schmidt, L.: Physical computing and new media art – new challenges in events, Bericht 27. Tonmeistertagung. Verband Deutscher Tonmeister, Bergisch Gladbach (2012)
Goldstein, P., Weissman-Fogel, I., Shamay-Tsoory, S.G.: The role of touch in regulating inter-partner physiological coupling during empathy for pain. Sci. Rep. 7(1), 1–12 (2017)
Lucier, A.: Music 109: Notes on Experimental Music. Wesleyan University Press, Middletown (2012)
Mittelstraß, J.: Kunst und Forschung: Eine Einführung. In: Ritterman, J., Bast, G., Mittelstraß, J. (eds.) Kunst und Forschung - Können Künstler Forscher sein?, pp. 13–16. Springer, Wien (2011). https://doi.org/10.1007/978-3-7091-0753-9_2
Murphy, J., Gitman, Y., Needham, B.: Installing our playground for PulseSensor arduino 2019 (2018). https://pulsesensor.com/pages/installing-our-playground-for-pulsesensor-arduino. Accessed July 2021
Robles Angel, C.: Creating interactive multimedia works with bio-data. In: Proceedings of the International Conference on New Interfaces for Musical Expression (NIME), Oslo, pp. 421–424 (2011)
Robles-Angel, C.: The human body as an audiovisual instrument. In: Knight-Hill, A. (ed.) Sound and Image: Aesthetics and Practices, New York, pp. 316–330 (2020)
Robles-Angel, C., Scherffig, L., Birringer, J., Seifert, U.: Bio-medical signals in media art. In: Proceedings of the International Symposium on Electronic Arts (ISEA), Manizales, pp. 720–729 (2017)
Sterken, S.: Towards a space-time art: Iannis xenakis’s polytopes. Perspect. 39, 262–273 (2001)
Trogemann, G., Viehoff, J.: CodeArt. Eine elementare Einführung in die Programmierung als künstlerische Praktik. In: Ästhetik und Naturwissenschaften, Medienkultur. Springer, Wien (2005)
Verschure, P.F.M.J., Manzolli, J.: Computational modeling of mind and music. In: Arbib, M.A. (ed.) Language, Music, and the Brain: a Mysterious Relationship, pp. 393–414. MIT Press, Cambridge (2013)
Wark, M.: Das Hacker-Manifest. Beck, München (2005)
Grau, O.: Virtual Art: from Illusion to Immersion, p. 7. MIT Press, Cambridge (2003)
Schacher, J.C., Bisig, D.: Haunting space, social interaction in a large-scale media environment. In: Bernhaupt, R., Dalvi, G., Joshi, A., Balkrishan, D.K., O’Neill, J., Winckler, M. (eds.) INTERACT 2017. LNCS, vol. 10513, pp. 242–262. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-67744-6_17
Miranda, E.R., Castet, J. (eds.): Guide to Brain-Computer Music Interfacing. Springer, London (2014). https://doi.org/10.1007/978-1-4471-6584-2
Dautenhahn, K., Saunders, J. (eds.): New Frontiers in Human-Robot Interaction. Benjamins, Amsterdam (2011)
Miranda, E.R.: Brain-computer music interfacing: interdsiciplinary research at the crossroads of music, science and biomedical engineering. In: Miranda, E.R., Castet, J. (eds.) Guide to Brain-Computer Music Interfacing, pp. 1–27. Springer, London (2014). https://doi.org/10.1007/978-1-4471-6584-2_1
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Robles-Angel, C., Gernemann-Paulsen, A., Seifert, U. (2022). Web-Mindscape and REFLEXION – In Sync/Out of Sync –: Biofeedback and Physical Computing in Inter-active New Media Art. In: Wölfel, M., Bernhardt, J., Thiel, S. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 422. Springer, Cham. https://doi.org/10.1007/978-3-030-95531-1_2
Download citation
DOI: https://doi.org/10.1007/978-3-030-95531-1_2
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-95530-4
Online ISBN: 978-3-030-95531-1
eBook Packages: Computer ScienceComputer Science (R0)