Abstract
The paper explores the current online learning environment and the limitations of the Learning Management System (LMS). The paper identifies three requirements for a successful online learning environment and presents a digitally transforming socio-educational app that facilitates a cooperative learning experience. To transform the current learning environment into a socially cooperative learning environment emotional and practical persuasive techniques, persuasive technology principles and models, and gamification elements are utilised in a mobile based application. The paper outlines the key features of the proposed application.
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Zekry, D.A., McKee, G.T. (2022). A Socio-educational App for Digitally Transforming Online Learning. In: Auer, M.E., Hortsch, H., Michler, O., Köhler, T. (eds) Mobility for Smart Cities and Regional Development - Challenges for Higher Education. ICL 2021. Lecture Notes in Networks and Systems, vol 389. Springer, Cham. https://doi.org/10.1007/978-3-030-93904-5_96
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DOI: https://doi.org/10.1007/978-3-030-93904-5_96
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