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Learning to Rearrange Voxels in Binary Segmentation Masks for Smooth Manifold Triangulation

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Towards the Automatization of Cranial Implant Design in Cranioplasty II (AutoImplant 2021)

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Abstract

Medical images, especially volumetric images, are of high resolution and often exceed the capacity of standard desktop GPUs. As a result, most deep learning-based medical image analysis tasks require the input images to be downsampled, often substantially, before these can be fed to a neural network. However, downsampling can lead to a loss of image quality, which is undesirable especially in reconstruction tasks, where the fine geometric details need to be preserved. In this paper, we propose that high-resolution images can be reconstructed in a coarse-to-fine fashion, where a deep learning algorithm is only responsible for generating a coarse representation of the image, which consumes moderate GPU memory. For producing the high-resolution outcome, we propose two novel methods: learned voxel rearrangement of the coarse output and hierarchical image synthesis. Compared to the coarse output, the high-resolution counterpart allows for smooth surface triangulation, which can be 3D-printed in the highest possible quality. Experiments of this paper are carried out on the dataset of AutoImplant 2021 (https://autoimplant2021.grand-challenge.org/), a MICCAI challenge on cranial implant design. The dataset contains high-resolution skulls that can be viewed as 2D manifolds embedded in a 3D space. Codes associated with this study can be accessed at https://github.com/Jianningli/voxel_rearrangement.

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Notes

  1. 1.

    The test set is further split into \(D_{100}\), which contains 100 defective skulls with similar defect shapes to those of the training set and \(D_{10}\), which includes 10 defective skulls with varied defect patterns.

  2. 2.

    The coarse output (size: \(128\,\times \,128\,\times \,64\)) by the shape completion autoencoder network shown in Fig. 1.

  3. 3.

    For example, in a typical \(512 \times 512 \times 256\) volume containing the skull, there may only be around three million of such voxels, which is, however, still impractical for a linear search, as over three million \(\times \) three million comparisons are needed to update all voxels.

  4. 4.

    Not to be confused with the \(3^3\) and \(5^3\) voxel neighbors in the image pyramid.

  5. 5.

    The visualized implants in these figures, as well as the implants used for calculating the DSCs and HDs (Table 1, Fig. 5) are post-processed using the denoise script from the repository: https://github.com/Jianningli/voxel_rearrangement.

  6. 6.

    The underlying network used to produce the coarse completed skull (\(128 \times 128 \times 64\)) is the same as that of the interpolation and voxel rearrangement-based method.

  7. 7.

    E.g., 12% and 59% CPU memory consumption for the hash table and kd-tree-based method, respectively.

  8. 8.

    The feature space script can be found in the following GitHub repository: https://github.com/Jianningli/voxel_rearrangement.

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Acknowledgement

This work was supported by the following funding agencies:

\(\bullet \) CAMed (COMET K-Project 871132, see also https://www.medunigraz.at/camed/), which is funded by the Austrian Federal Ministry of Transport, Innovation and Technology (BMVIT) and the Austrian Federal Ministry for Digital and Economic Affairs (BMDW), and the Styrian Business Promotion Agency (SFG);

\(\bullet \) The Austrian Science Fund (FWF) KLI 678-B31 (enFaced).

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Li, J., Pepe, A., Gsaxner, C., Jin, Y., Egger, J. (2021). Learning to Rearrange Voxels in Binary Segmentation Masks for Smooth Manifold Triangulation. In: Li, J., Egger, J. (eds) Towards the Automatization of Cranial Implant Design in Cranioplasty II. AutoImplant 2021. Lecture Notes in Computer Science(), vol 13123. Springer, Cham. https://doi.org/10.1007/978-3-030-92652-6_5

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  • DOI: https://doi.org/10.1007/978-3-030-92652-6_5

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