Abstract
Since Douglas Engelbart’s famous demo in 1968 - the so-called “Mother of All Demos” – the keyboard, mouse, screen triad has been a fixed convention in interface design. To this day, most desktop computers on the market use a combination of these three elements as part of their basic interface. The prototypes featured in this paper explore new design typologies that challenge these conventions and sketch new directions for the development of related design research. Furthermore, they demonstrate the application of research through design as a viable methodology for the development of new HCI modalities. By developing design typologies that are inconspicuously integrated into public artifacts and the built environment, we demonstrate new paradigms for ubiquitous computing.
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Acknowledgments
We thank Jung Yeop (Steve) Kim, McKenna Cisler, Jonathan Lister, Ben Navetta, Ethan Mok, Horatio Han, Beth Phillips, Maartje de Graaf, Izzy Brand, Cesar Arita, Jose Toribio, and Peter Haas.
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Gonsher, I. (2022). Beyond the Keyboard, Mouse, and Screen: New Paradigms in Interface Design. In: Arai, K. (eds) Proceedings of the Future Technologies Conference (FTC) 2021, Volume 1. FTC 2021. Lecture Notes in Networks and Systems, vol 358. Springer, Cham. https://doi.org/10.1007/978-3-030-89906-6_8
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DOI: https://doi.org/10.1007/978-3-030-89906-6_8
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