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Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality

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Entertainment Computing – ICEC 2021 (ICEC 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13056))

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Abstract

This project focuses on the development of a tangible interaction programing toolkit for Virtual Reality (VR). Marker-based tangible interactions have been explored before, but no development libraries exist for facilitating developers’ work. Particularly for accessible web-based VR frameworks such as A-Frame, the complexity of the interactions is limited by programming difficulties, due to the inexistence of high-level programmatic abstractions. As such, in this project the goal is to develop a set of abstractions that facilitate the development of tangible experiences in the A-Frame platform. We have developed an initial version of a component library and have started evaluating it through task-based API usability testing. We report preliminary results from this usability testing.

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Correspondence to Jorge C. S. Cardoso .

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Mesquita, J., Cardoso, J.C.S. (2021). Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. In: Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., Gonzalez-Calero, P.A. (eds) Entertainment Computing – ICEC 2021. ICEC 2021. Lecture Notes in Computer Science(), vol 13056. Springer, Cham. https://doi.org/10.1007/978-3-030-89394-1_30

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  • DOI: https://doi.org/10.1007/978-3-030-89394-1_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-89393-4

  • Online ISBN: 978-3-030-89394-1

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