Arafat, R.K.: Rethinking framing and news values in gamified journalistic contexts: a comparative case study of Al Jazeera’s interactive games. Convergence 26(3), 550–571 (2020). https://doi.org/10.1177/1354856520918085
CrossRef
Google Scholar
Belair-Gagnon, V., Revers, M.: The sociology of journalism. In: Vos, T.P. (ed.) Journalism, pp. 257–280. Walter de Gruyter, Boston (2018)
CrossRef
Google Scholar
Bogost, I.: Persuasive Games: The Expressive Power of Videogames. MIT Press, Cambridge (2007)
CrossRef
Google Scholar
Bogost, I., Ferrari, S., Schweizer, B.: Newsgames: Journalism at Play. MIT Press, Cambridge (2010)
CrossRef
Google Scholar
Buozis, M., Creech, B.: Reading news as narrative: A genre approach to journalism studies. Journal. Stud. 19(10), 1430–1446 (2018). https://doi.org/10.1080/1461670X.2017.1279030
CrossRef
Google Scholar
Burke, B.: What’s next: The gamification of everything. Gartner (2011). Available at https://gtnr.it/2Ntrnp2. Accessed 15 Dec 2020
Caillois, R.: Man, Play and Games. University of Illinois Press, Chicago (1961)
Google Scholar
Carlson, M.: Boundary work. In: Vos, T.P., Hanusch, F. (eds.) The International Encyclopedia of Journalism Studies. Wiley, Hoboken (2019)
Google Scholar
Conway, S.: Zombification? Gamification, Motivation, and the User. J. Gaming Virtual Worlds 6(2), 143–157 (2014)
CrossRef
Google Scholar
Costera Meijer, I.: The paradox of popularity: How young people experience the news. Journal. Stud. 8(1), 96–116 (2007). https://doi.org/10.1080/14616700601056874
CrossRef
Google Scholar
Daniel, A., Flew, T.: The Guardian reportage of the UK MP expenses scandal: a case study of computational journalism. In: Papandrea, F., Armstrong, M. (eds.) Record of the Communications Policy and Research Forum 2010, pp. 186–194. Network Insight, Sydney (2010)
Google Scholar
Deterding, S., Khaled, R., Nacke, L., Dixon, D.: From game design elements to gamefulness: defining ‘gamification’. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9–15. ACM, Tampere (2011)
Google Scholar
DeWinter, J., Kocurek, C.A., Nichols, R.: Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play. J. Gaming Virtual Worlds 6(2), 109–127 (2014)
Google Scholar
Dowling, D.: The Gamification of Digital Journalism: Innovation in Journalistic Storytelling. Routledge, New York (2021)
Google Scholar
Dozier, D.M.: A test of the Ludenic news reading theory using R-Factor analysis. In: Annual Meeting of the Association for Education of Journalism, Ottawa, 1975. Available at http://eric.ed.gov/?id=ED122278. Accessed 12 Dec 2020
Dubied, A., Hanitzsch, T.: Studying celebrity news. Journalism 15(2), 137–143 (2014). https://doi.org/10.1177/1464884913488717
CrossRef
Google Scholar
Ferrari, S.: Newsgame, or editorial game? News games (2009). Available at https://b.gatech.edu/3vw232O. Accessed 12 Dec 2020
Ferrer-Conill, R.: Points, badges, and news. A study of the introduction of gamification into journalism practice. Comunicació 33(2), 45–63 (2016)
Google Scholar
Ferrer-Conill, R.: Gamifying the News. Exploring the Introduction of Game Elements into Digital Journalism. Karlstad University Press, Karlstad (2018)
Google Scholar
Ferrer-Conill, R., Foxman, M., Jones, J., et al.: Playful approaches to news engagement. Convergence 26(3), 457–469 (2020). https://doi.org/10.1177/1354856520923964
CrossRef
Google Scholar
Ferrer-Conill, R., Karlsson, M.: The gamification of journalism. In: Gangadharbatla, H., Davis, D.Z. (eds.) Emerging Research and Trends in Gamification, pp. 356–383. IGI Global, Hershey (2015)
Google Scholar
Foxman, M.: Play the news: fun and games in digital journalism. Columbia Journalism School, Tow Center for Digital Journalism (2015). Available at https://bit.ly/3r1DXtu. Accessed 12 Nov 2020
Frasca, G.: Ludologists love stories, too: notes from a debate that never took place. DiGRA Conference: Level Up, 4–6 Nov, Utrecht (2003). Available at https://bit.ly/3qVUHSO. Accessed 15 Nov 2020
Fuchs, M.: Gamification as twenty-first-century ideology. J. Gaming Virtual Worlds 6(2), 143–157 (2014)
CrossRef
Google Scholar
Galloway, A.: Social realism in gaming. Game Stud. 4(1) (2004). Available at https://bit.ly/3bRX70r. Accessed 20 Nov 2020
García-Avilés, J.A.: Reinventing television news: innovative formats in a social media environment. In: Vázquez-Herrero, J., Direito-Rebollal, S., Silva-Rodríguez, A., López-García, X. (eds.) Journalistic Metamorphosis, pp. 143–155. Springer, Cham (2020)
CrossRef
Google Scholar
García-Avilés, J.A., Carvajal-Prieto, M., De-Lara-González, A., Arias-Robles, F.: Developing an index of media innovation in a national market: the case of Spain. Journal. Stud. 19(1), 25–42 (2018). https://doi.org/10.1080/1461670X.2016.1161496
CrossRef
Google Scholar
García-Avilés, J.A., Meier, K., Kaltenbrunner, A.: Converged media content: reshaping the ‘legacy’ of legacy media in the online scenario. In: Franklin, B., Eldridge, S.A. (eds.) The Routledge Companion to Digital Journalism Studies, pp. 449–458. Routledge, London (2016)
Google Scholar
García-Ortega, A., García-Avilés, J.A.: Los newsgames como estrategia narrativa en el periodismo transmedia: propuesta de un modelo de análisis. Revista Mediterránea de Comunicación 9(1), 327–346 (2018). https://doi.org/10.14198/MEDCOM2018.9.1.19
García-Ortega, A., García-Avilés, J.A.: When journalism and games intersect: examining news quality, design and mechanics of political newsgames. Convergence 26(3), 517–536 (2020). https://doi.org/10.1177/1354856520918081
CrossRef
Google Scholar
González-Sánchez, J.L., Gutiérrez-Vela, F.L.: Jugabilidad como medida de calidad en el desarrollo de videojuegos. CoSECivi (2014). Available at https://bit.ly/3ttS1xf. Accessed 20 Nov 2020
Hamari, J. Gamification. Motivations & Effects (PhD Thesis). Aalto University, Aalto (2015)
Google Scholar
Huizinga, J.: Homo Ludens: A Study of the Play-Element in Culture. Routledge, New York (1949)
Google Scholar
Jenkins, H.: Transmedia storytelling. Moving characters from books to films to video games can make them stronger and more compelling. Technol. Rev. 2, 1–14 (2003). Available at https://bit.ly/3lo3Yln. Accessed 20 Nov 2020
Jones, S.: Disrupting the narrative: immersive journalism in virtual reality. J. Media Pract. 18(2–3), 171–185 (2017). https://doi.org/10.1080/14682753.2017.1374677
CrossRef
Google Scholar
Larrondo Ureta, A.: El relato transmedia y su significación en el periodismo. Una aproximación conceptual y práctica. Trípodos 38, 31–47 (2016)
Google Scholar
Lassila-Merisalo, M.: Story first. Publishing narrative long-form journalism in digital environments. J. Mag. New Media Res. 15(2), 1–15 (2014)
Google Scholar
Literat, I., Chang, Y.K., Hsu, S.Y.: Gamifying fake news: engaging youth in the participatory design of news literacy games. Convergence 26(3), 503–516 (2020). https://doi.org/10.1177/1354856520925732
CrossRef
Google Scholar
López García, X., Rodríguez Vázquez, A.I.: Journalism in transition, on the verge of a ‘Total Journalism’ model. Intercom 39(1), 57–72 (2016)
Google Scholar
Meier, K.: Journalism meets games: newsgames as a new digital genre. Theory, boundaries, utilization. J. Appl. Journal. Media Stud. 7(2), 429–444 (2018). https://doi.org/10.1386/ajms.7.2.429_1
Newman, J.: Videogames. Routledge, London (2004)
CrossRef
Google Scholar
Paharia, R.: Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification. McGraw-Hill, New York (2013)
Google Scholar
Peters, C., Broersma, M.: Rethinking Journalism: Trust and Participation in a Transformed News Landscape. Routledge, New York (2013)
CrossRef
Google Scholar
Plewe, C., Fürsich, E.: Are newsgames better journalism? Empathy, information and representation in games on refugees and migrants. Journal. Stud. 19(16), 2470–2487 (2018). https://doi.org/10.1080/1461670X.2017.1351884
CrossRef
Google Scholar
Plewe, C., Fürsich, E.: Producing newsgames beyond boundaries: Journalists, game developers, and the news business. Convergence 26(3), 486–502 (2020). https://doi.org/10.1177/1354856520918076
CrossRef
Google Scholar
Ritter-Longhi, R., Flores, A.M.: Web journalist narratives as an element of innovation: cases of Al Jazeera, Folha de S. Paulo, The Guardian, The New York Times and Washington Post. Intercom 40(1), 21–40 (2017)
Google Scholar
Sicart, M.: Newsgames: Theory and design. In: Stevens, S.M., Saldamarco, S.J. (eds.) International Conference on Entertainment Computing, pp. 27–33. Springer, Berlin (2008)
Google Scholar
Shoemaker, P.J., Reese, S.D.: Mediating the Message in the 21st Century: A Media Sociology Perspective. Routledge, New York (2014)
Google Scholar
Steensen, S.: Online journalism and the promises of new technology: a critical review and look ahead. Journal. Stud. 12(3), 311–327 (2011). https://doi.org/10.1080/1461670X.2010.501151
CrossRef
Google Scholar
Stephenson, W.: The ludenic theory of news reading. Journal. Mass Commun. Q. 41(3), 367–374 (1964). https://doi.org/10.1177/107769906404100306
CrossRef
Google Scholar
Treanor, M., Mateas, M.: Newsgames. Procedural rhetoric meets political cartoons. In: Krzywinska. T., Kennedy, H.W., Atkins, B. (eds.) Proceedings of the DiGRA International Conference (2009)
Google Scholar
Van Leeuwen, T.: News genres. In: Wodak, R., Koller, V. (eds.) Handbook of Communication in the Public Sphere, pp. 345–362. De Gruyter Mouton, Berlin (2010)
Google Scholar
Vázquez-Herrero, J., Direito-Rebollal, S., Silva-Rodríguez, A., López-García, X.: Journalistic Metamorphosis: Media Transformation in the Digital Age. Studies in Big Data 70. Springer Nature, Cham (2020)
Google Scholar
Vos, T.P., Perreault, G.P.: The discursive construction of the gamification of journalism. Convergence 26(3), 470–485 (2020). https://doi.org/10.1177/1354856520909542
CrossRef
Google Scholar
Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, Philadelphia (2012)
Google Scholar
Wiehl, A.: Newsgames—Typological approach, re-contextualization and potential of an underestimated emerging genre. IFLA Lyon (2014). Available at https://bit.ly/2OEufji. Accessed 08 Nov 2020
Wolf, C., Godulla, A.: Newsgames im Journalismus. Haben sie Potenzial? Was sagen die Nutzer? Journalistik 2 (2018). Available at https://bit.ly/3qZMEnL. Accessed 12 Nov 2020
Zackariasson, P.: Old things—new names. In: Dymek, M., Zackariasson, P. (eds.) The Business of Gamification, pp. 219–226. Routledge, London (2016)
Google Scholar
Zichermann, G., Linder, J.: The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition. McGraw-Hill, New York (2013)
Google Scholar