Abstract
We introduce the largest connected subgraph game played on an undirected graph G. Each round, Alice colours an uncoloured vertex of G red, and then, Bob colours one blue. Once every vertex is coloured, Alice (Bob, resp.) wins if there is a red (blue, resp.) connected subgraph whose order is greater than that of any blue (red, resp.) connected subgraph. If neither player wins, it is a draw. We prove that Alice can ensure Bob never wins, and define a class of graphs (reflection graphs) in which the game is a draw. We show that the game is PSPACE-complete in bipartite graphs of diameter 5, and that recognising reflection graphs is GI-hard. We prove that the game is a draw in paths if and only if the path has even order or at least 11 vertices, and that Alice wins in cycles if and only if the cycle is of odd order. We also give an algorithm computing the outcome of the game in cographs in linear time.
This work has been supported by the European Research Council (ERC) consolidator grant No. 725978 SYSTEMATICGRAPH, the STIC-AmSud project GALOP, the PHC Xu Guangqi project DESPROGES, and the UCA\(^\textsc {jedi}\) Investments in the Future project managed by the National Research Agency (ANR-15-IDEX-01). See [2] for the full version of the paper.
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Bensmail, J., Fioravantes, F., Mc Inerney, F., Nisse, N. (2021). The Largest Connected Subgraph Game. In: Kowalik, Ł., Pilipczuk, M., Rzążewski, P. (eds) Graph-Theoretic Concepts in Computer Science. WG 2021. Lecture Notes in Computer Science(), vol 12911. Springer, Cham. https://doi.org/10.1007/978-3-030-86838-3_23
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