Abstract
We describe applications that implement interactions between the driver and their smart vehicle in a continuous interaction space characterized by the physical distance to the vehicle and by the smart devices that implement those interactions. Specifically, we demonstrate the principles of smart vehicle proxemics with smart rings, smartwatches, smartphones, and other devices employed to interact with the in-vehicle infotainment system while the driver traverses five distinctly identifiable zones, from inside the vehicle to the personal, proximal, distant, and covert zone outside the vehicle. We present engineering details of our applications that capitalize on standardized web technology (HTML, CSS, JavaScript), communication protocols (WebSocket), and data formats (JSON) and, thus, enable straightforward extension to accommodate other smart devices for new interactions with smart vehicles. We also point to future opportunities for designing interactions from a distance and function of the distance between the driver and their vehicle.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
- 3.
Typical range of operation of 10m; see a Bluetooth rang estimator here: https://www.bluetooth.com/learn-about-bluetooth/key-attributes/range.
- 4.
- 5.
The fast remote desktop application - AnyDesk, https://anydesk.com/en.
- 6.
References
Aiordăchioae, A., Vatavu, R.D., Popovici, D..M.: A design space for vehicular lifelogging to support creation of digital content in connected cars. In: Proceedings of the ACM Symposium on Engineering Interactive Computing Systems, EICS 2019, ACM, New York (2019). https://doi.org/10.1145/3319499.3328234
Alvarez, I., Martin, A., Dunbar, J., Taiber, J., Wilson, D.M., Gilbert, J.E.: Voice interfaced vehicle user help. In: Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 42–49. Automotive, UI 2010, ACM, New York (2010). https://doi.org/10.1145/1969773.1969782
Ballendat, T., Marquardt, N., Greenberg, S.: Proxemic interaction: designing for a proximity and orientation-aware environment. In: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS 2010, pp. 121–130 (2010). https://doi.org/10.1145/1936652.1936676
Bilius, L.B., Vatavu, R.D.: A synopsis of input modalities for in-vehicle infotainment and consumption of interactive media. In: Proceedings of the ACM International Conference on Interactive Media Experiences, IMX 2020, pp. 195–199. ACM, New York (2020). https://doi.org/10.1145/3391614.3399400
Bilius, L.B., Vatavu, R.D.: A multistudy investigation of drivers and passengers’ gesture and voice input preferences for in-vehicle interactions. J. Intell. Transp. Syst. (2020). https://doi.org/10.1080/15472450.2020.1846127
Bilius, L.B., Vatavu, R.D., Marquardt, N.: Smart vehicle proxemics: a conceptual framework operationalizing proxemics in the context of outside-the-vehicle interactions. In: Proceedings of the 18th International Conference on Human-Computer Interaction, Interact 2021 (2021). 22 pages
Claudine, B., et al.: Self-driving cars: a survey. Expert Syst. Appl. 165, 113816 (2021). https://doi.org/10.1016/j.eswa.2020.113816
Detjen, H., Faltaous, S., Geisler, S., Schneegass, S.: User-defined voice and mid-air gesture commands for maneuver-based interventions in automated vehicles. In: Proceedings of Mensch Und Computer 2019, MuC 2019, pp. 341–348 (2019). https://doi.org/10.1145/3340764.3340798
Fariman, H.J., Alyamani, H.J., Kavakli, M., Hamey, L.: Designing a user-defined gesture vocabulary for an in-vehicle climate control system. In: Proceedings of the 28th Australian Conference on Computer-Human Interaction, OzCHI 2016, pp. 391–395. ACM (2016). https://doi.org/10.1145/3010915.3010955
Gheran, B.F., Vatavu, R.D.: From controls on the steering wheel to controls on the finger: using smart rings for in-vehicle interactions. In: Companion Publication of the 2020 ACM Designing Interactive Systems Conference, DIS 2020 (2020). https://doi.org/10.1145/3393914.3395851
Greenberg, S., Kuzuoka, H.: Using digital but physical surrogates to mediate awareness, communication and privacy in media spaces. Pers. Technol. 3, 182–198 (1999). https://doi.org/10.1007/BF01540552
Greenberg, S., Marquardt, N., Ballendat, T., Diaz-Marino, R., Wang, M.: Proxemic interactions: the new ubicomp? Interactions 18(1), 42–50 (2011). https://doi.org/10.1145/1897239.1897250
Grønbæk, J.E., Knudsen, M.S., O’Hara, K., Krogh, P.G., Vermeulen, J., Petersen, M.G.: Proxemics beyond proximity: designing for flexible social interaction through cross-device interaction. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, pp. 1–14 2020). https://doi.org/10.1145/3313831.3376379
Hall, E.T.: The Hidden Dimension. Doubleday, Garden City (1966)
Kao, C.H.L., Johns, P., Roseway, A., Czerwinski, M.: Tattio: fabrication of aesthetic and functional temporary tattoos. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA 2016, pp. 3699–3702 (2016). https://doi.org/10.1145/2851581.2890269
Khan, A., Qadeer, M., Ansari, J., Waheed, S.: 4g as a next generation wireless network. In: ICFCC, pp. 334–338 (2009). https://doi.org/10.1109/ICFCC.2009.108
Ledo, D., Greenberg, S., Marquardt, N., Boring, S.: Proxemic-aware controls: designing remote controls for ubiquitous computing ecologies. In: Proceedings of MobileHCI 2015, pp. 187–198. ACM (2015). https://doi.org/10.1145/2785830.2785871
Marquardt, N., Diaz-Marino, R., Boring, S., Greenberg, S.: The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies. In: Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, UIST 2011, pp. 315–326 (2011). https://doi.org/10.1145/2047196.2047238
McCarthy, J.: Computer controlled cars (1968). http://jmc.stanford.edu/commentary/progress/cars.pdf
Mumm, J., Mutlu, B.: Human-robot proxemics: physical and psychological distancing in human-robot interaction. In: Proceedings of the 6th International Conference on Human-Robot Interaction, HRI 2011, pp. 331–338. ACM, New York (2011). https://doi.org/10.1145/1957656.1957786
Previc, F.: The neuropsychology of 3-D space. Psychol. Bull. 124, 2 (1998)
Raza, N., Jabbar, S., Han, J., Han, K.: Social vehicle-to-everything (V2X) communication model for intelligent transportation systems based on 5G scenario. In: Proceedings of ICFNDS 2018, ACM (2018). https://doi.org/10.1145/3231053.3231120
Roider, F., Rümelin, S., Pfleging, B., Gross, T.: The effects of situational demands on gaze, speech and gesture input in the vehicle. In: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Automotive, UI 2017, pp. 94–102. ACM (2017). https://doi.org/10.1145/3122986.3122999
Salmela, E., Vimm, I.: Digital Smart Jewelry: Next Revolution of Jewelry Industry?. Digital Transformation in Smart Manufacturing, IntechOpen (2018). https://doi.org/10.5772/intechopen.71705
Schipor, O.A., Vatavu, R.D.: Empirical results for high-definition video and augmented reality content delivery in hyper-connected cars. Interact. Comput. 33, 3–16 (2021). https://doi.org/10.1093/iwcomp/iwaa025
Schipor, O.A., Vatavu, R.D., Vanderdonckt, J.: Euphoria: a scalable, event-driven architecture for designing interactions across heterogeneous devices in smart environments. Inf. Softw. Technol. 109, 43–59 (2019). https://doi.org/10.1016/j.infsof.2019.01.006
Tanase, C., Vatavu, R.D., Pentiuc, S., Graur, A.: Detecting and tracking multiple users in the proximity of interactive tabletops. Adv. Electr. Comput. Eng. 8, 61–64 (2008). https://doi.org/10.4316/aece.2008.02011
Vogel, D., Balakrishnan, R.: Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In: Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, UIST 2004 (2004). https://doi.org/10.1145/1029632.1029656
Wolf, K., Abdelrahman, Y., Kubitza, T., Schmidt, A.: Proxemic zones of exhibits and their manipulation using floor projection. In: Proceedings of the 5th ACM International Symposium on Pervasive Displays, PerDis 2016, pp. 33–37. ACM (2016). https://doi.org/10.1145/2914920.2915012
Yeh, A., et al.: Exploring proxemics for human-drone interaction. In: Proceedings of the 5th International Conference on Human Agent Interaction, HAI 2017, pp. 81–88 (2017). https://doi.org/10.1145/3125739.3125773
Acknowledgments
This work was supported by a grant of the Romanian Ministry of Research and Innovation, CCCDI-UEFISCDI, project PN-III-P1-1.2-PCCDI-2017-0917 (21PCCDI/2018), within PNCDI III.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 IFIP International Federation for Information Processing
About this paper
Cite this paper
Bilius, LB., Vatavu, RD., Marquardt, N. (2021). Exploring Application Opportunities for Smart Vehicles in the Continuous Interaction Space Inside and Outside the Vehicle. In: Ardito, C., et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12933. Springer, Cham. https://doi.org/10.1007/978-3-030-85616-8_10
Download citation
DOI: https://doi.org/10.1007/978-3-030-85616-8_10
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-85615-1
Online ISBN: 978-3-030-85616-8
eBook Packages: Computer ScienceComputer Science (R0)