Abstract
This paper is intertwining the technology, education and public archaeology sectors in a case study approach of the archaeological site of the Sanctuary of Amyklaion, an important center of human activity in ancient Sparta, Greece. The creation of an innovative digital platform for the development of educational applications focused on cultural heritage tourism with the use of extended reality and gamification elements is presented. The applications are designed to be managed by a central documentation platform in a 3D environment produced by the digitization of the archaeological site, the excavation and archaeological finds. The main goal in the creation of this platform is to enhance the experiential learning of visitors of the archaeological site and the involvement of communities in the production and consumption of knowledge through new media, using educational methodologies and a human-centered ambient intelligence approach.
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Acknowledgment
The current research is based on the project «Digital platform for the development of educational applications focused on cultural heritage tourism with the use of augmented reality, mixed reality and gamification» (ACRONYM: AMREP - Augmented - Mixed Reality Educational Platform), which is co-financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE – INNOVATE.
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Vlizos, S., Sharamyeva, JA., Kotsopoulos, K. (2021). Interdisciplinary Design of an Educational Applications Development Platform in a 3D Environment Focused on Cultural Heritage Tourism. In: Shehade, M., Stylianou-Lambert, T. (eds) Emerging Technologies and the Digital Transformation of Museums and Heritage Sites. RISE IMET 2021. Communications in Computer and Information Science, vol 1432. Springer, Cham. https://doi.org/10.1007/978-3-030-83647-4_6
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