Skip to main content

The Influence of Computer Games on High School Students (Adolescents)

  • Conference paper
  • First Online:
Intelligent Computing

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 285))

  • 1643 Accesses

Abstract

Nowadays, computer games have become the most common form of entertainment. Computer games have become commonplace in the lives of high school students (adolescents) and the way they often spend their free time. Playing computer games can have its advantages, but also disadvantages, that can have a bad effect on the development of adolescents. Gaming doesn’t always have to be a problem when it comes to playing in moderate duration. One of the dangers that arise when playing computer games, is the creation of dependence on them, and it arises from intense excessive gaming and neglect of all other obligations. The aim of this paper is to investigate whether high school students are addicted to computer games, for what reasons they play computer games, and whether in their opinion they could do without them. The research will be conducted among high school students (N = 150) aged 13 to 18 years.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. McClure, R.F., Mears, F.G.: Video game players: personality characteristics and demographic variables. Psychol. Rep. 55, 271–276 (1984)

    Article  Google Scholar 

  2. Griffiths, M.D.: Amusement machine playing in child-hood and adolescence: a comparative analysis of video games and fruit machines. J. Adolesc. 14, 53–73 (1991)

    Article  Google Scholar 

  3. Tejeiro Salguero, R.A., Morán, R.M.B.: Measuring problem video game playing in adolescents. Addiction 97, 1601–1606 (2002)

    Article  Google Scholar 

  4. Bilić, V., Ljubin Golub, T.: Patološko igranje videoigra: uloga spola, samopoštovanja i edukacijske sredine, vol. 47, no. 2, pp. 1–13 (2010)

    Google Scholar 

  5. Gentile, D.A., Suradnici: The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies. Pers. Soc. Psychol. Bull. 35(6), 752–763 (2009)

    Google Scholar 

  6. Gentile, D.A.: Pathological video game use among youth 8 to 18. Psychol. Sci. 20(5), 594–602 (2009)

    Article  Google Scholar 

  7. Hauge, M.R., Gentile, D.A.: Video game addiction among adolescents: associations with academic performance and aggression. In: Paper Presented at Society for research in Child Development Conference (2003)

    Google Scholar 

  8. Wölfing, K., Thalemann, R., Grusser-Sinopoli, S.M.: Computer game addiction: a psychopathological symptom complex in adolescence. Psychiatr. Prax. 35(5), 226–232 (2008)

    Article  Google Scholar 

  9. Anderson, C.A., Bushman, B.J.: Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta - analytic review of the scientific literature. Psychol. Sci. 12(5), 353–359 (2001)

    Article  Google Scholar 

  10. Ferguson, C.J., Rueda, S.M., Cruz, A.M., Ferguson, D.E., Fritz, S., Smith, S.M.: Violent video games and aggression. Crim. Justice Behav. 35(3), 311–332 (2008)

    Article  Google Scholar 

  11. Gentile, D.A., Lynch, P.J., Linder, J.R., Walsh, D.A.: The effects of violent video game habits adolescent hostility, aggressive behaviors, and school performance. J. Adolesc. 27, 5–22 (2004)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Andrija Bernik .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Peić, D., Bernik, A. (2021). The Influence of Computer Games on High School Students (Adolescents). In: Arai, K. (eds) Intelligent Computing. Lecture Notes in Networks and Systems, vol 285. Springer, Cham. https://doi.org/10.1007/978-3-030-80129-8_26

Download citation

Publish with us

Policies and ethics