Skip to main content

Rendering a Light Source Based on Visual Experience - Influence of Radial Streaks on Self-luminance Perception

  • Conference paper
  • First Online:
Advances in Ergonomics in Design (AHFE 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 261))

Included in the following conference series:

  • 2649 Accesses

Abstract

Limited by performance of hardware, electronic displays cannot reach the actual brightness of glowing objects, but the method of using glare illusions to simulate real light sources has been widely studied. These studies mainly focused on exploring the influence of gradients on brightness perception. As one of the basic perception characteristics of light sources, it is still unknown whether radial streaks will affect people's perception of light sources. Based on previous researches, we propose a new rendering model of self-luminance objects, which can effectively simulate the radial streaks formed by diffraction of light. By a Maximum Difference Scaling experiment, the influence of streak intensity, luminance gradient and streak fusion state on the fidelity of the light source is further explored. We found that streak intensity and fusion state can effectively improve the realism of virtual light sources.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Zavagno, D., Caputo, G.: Glowing greys and surface-white: The photo-geometric factors of luminosity perception. J. Perception 34(3), 261–274 (2005)

    Article  Google Scholar 

  2. Leonards, U., Troscianko, T., Lazeyras, F., et al.: Cortical distinction between the neural encoding of objects that appear to glow and those that do not. J. Brain Res. Cognit. Brain Res. 24(1), 173–176 (2005)

    Article  Google Scholar 

  3. Keil, M.S.: Gradient representations and the perception of luminosity. J. Vision Res. 47(27), 3360–3372 (2007)

    Article  Google Scholar 

  4. Spencer, G., Shirley, P., Zimmerman, K., et al.: Physically-based glare effects for digital images. In: Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, pp. 325–334 (1995)

    Google Scholar 

  5. Zavagno, D., Caputo, G.: The glare effect and the perception of luminosity. J. Percept. 30(2), 209–222 (2001)

    Article  Google Scholar 

  6. Tamura, H., Nakauchi, S., Koida, K.: Robust brightness enhancement across a luminance range of the glare illusion. J. Vision 16, 10 (2016)

    Article  Google Scholar 

  7. Yoshida, A., Ihrke, M., Mantiuk, R., et al.: Brightness of the glare illusion. In: Conference on Computer Graphics & Interactive Techniques Table of Contents (2008)

    Google Scholar 

  8. Wu, H.N., Wang, X.M., Yu, L.K., et al.: Rendering a virtual light source to seem like a realistic light source in an electronic display: a critical band of luminance gradients for the perception of self-luminosity. J. Displays 59, 44–52 (2019)

    Article  Google Scholar 

  9. Kakimoto, M., Mukai, Y., Haga, T., et al.: A real-time glare rendering technique taking into account surface reflection attributes. J. Inst. Image Electron. Eng. Jpn. 32(4; ISSU 165), 336–345 (2003)

    Google Scholar 

  10. Kakimoto, M., Matsuoka, K., Nishita, T., et al.: Glare generation based on wave optics. In: IEEE Computer Society (2004)

    Google Scholar 

  11. Cohen, S.: Maximum difference scaling: improved measures of importance and preference for segmentation. In: Sawtooth Software Conference Proceedings, vol. 530, pp. 61–74. Sawtooth Software, Inc., Sequim (2003)

    Google Scholar 

Download references

Acknowledgments

Technology Funds of Fundamental Research Strengthening Plan (No. 2020-JCJQ-JJ-263). National Natural Science Foundation of China (No. 71901061).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Chengqi Xue .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bao, Z., Xiao, W., Xue, C. (2021). Rendering a Light Source Based on Visual Experience - Influence of Radial Streaks on Self-luminance Perception. In: Rebelo, F. (eds) Advances in Ergonomics in Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 261. Springer, Cham. https://doi.org/10.1007/978-3-030-79760-7_91

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-79760-7_91

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-79759-1

  • Online ISBN: 978-3-030-79760-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics