When planning and organizing a technology-enhanced learning process, the principles of Smart pedagogy should be taken into account (Daniela 2019, 2020; Borawska-Kalbarczyk et al. 2019). It is also important to analyze the digital competence of both teachers (Biezā 2020) and students (Černochová et al. 2018) so that technology-enhanced learning can take place.
Everyone involved in the learning process considers how cognitive development can be supported. Promoting the development of cognitive processes—perception, sensation, attention, thinking, imagination, memory, creative thinking and problem-solving—requires knowledge of the regularities of human cognitive development, which have been discussed by various authors (Piaget and Cook 1952; Vygotsky 1978; Erikson, 1950). We can analyze learning from the perspective of Bloom’s taxonomy (Bloom et al. 1956; Anderson et al. 2001), where the first stage is remembering, followed by understanding, applying, analyzing, evaluating, and creating. Thus, in a technology-enhanced learning process, depending on which of the technology use objectives (see Fig. 1) we emphasize, we need to ensure that students remember the information they have learned, understand the meaning of this information, are able to use it, can analyze what is happening, process and evaluate it, and create something new. But all this must be looked at in terms of age development, because young children are able to remember fewer items of information than older children. As they grow, their cognitive capacity increases: they are able to retain more information, create cognitive patterns, and use their thinking processes to generate new ideas. In general, this is a logical learning process, where teachers promote the step-by-step development of these cognitive processes. What changes in technology-enhanced learning, once it is clear to everyone that learning is a natural process in which a person’s cognitive abilities develop gradually? One answer could be a person’s ability to focus, because she has to be able to remember information, use it, analyze it, and so on. It is often assumed that technology is interesting and that students will apply this interest to acquire new knowledge and generate new ideas. In general, the concept of an ‘interesting learning process’ can certainly drive learning, but interest can also affect the ability to focus.
Here is an example. If a student works on a task and focuses all his attention on it in order to solve it, and he succeeds, thereby building satisfaction in his accomplishment, then his motivation to learn and achieve grows even more. If the task assigned to the student has a degree of complexity that requires a cognitive load from him, then it could turn out in one of several ways:
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(a)
The student will think more intensely and will look for additional information to solve the task, because he has developed learning motivation and the ability to focus, even when additional cognitive load is needed;
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(b)
The student will decide that it is too complicated and will look for new interesting stimuli, thus avoiding cognitive load. This could affect how much new information is learned and how much information can then be used in cognitive processes to generate new ideas. The student’s previous knowledge, his motivation to overcome difficulties and the specifics of the proposed task will determine whether he will try to connect this cognitive load to finding a solution to a more complex task.
Thus, while it is important to consider age-appropriate and goal-oriented tasks, it is also necessary to tailor the design of technology-based tasks to ensure the student directs this cognitive load towards solving them. Otherwise, he might avoid the cognitive load and instead choose to use technology for other purposes, such as scrolling through social media or playing games, which do not take him any closer to achieving the set learning goal. Technology can stimulate interest in new learning content by enabling users to see things differently, access information faster, and so on. At the same time, technology can be opaque. For example, understanding how to get access to information or the design of the technology can add a considerable cognitive burden. Sometimes design solutions are ill-considered, which again creates an additional cognitive load that affects learning processes. In a technology-enhanced environment, students can easily switch the focus of their attention.
This leads us to the concept of cognitive load, which can be categorized as: intrinsic, germane, and extraneous (Sweller et al. 1998). A person’s cognitive load depends on the capacity of her working memory. Intrinsic cognitive load is a person’s capacity to process information. It is affected by how much a person has mastered and what information she is able to analyze. Germane cognitive load is the way a person forms thought patterns to make it easier for her to learn information, which is an essential prerequisite for learning. Extraneous cognitive load depends on the way information is presented and is directly related to information architecture and technology design.
In addition to giving students access to information, it is also important to organize it in such a way that learning can take place. For example, if we want students to learn something new that requires intrinsic cognitive load, we need to recognize that they will have to incorporate this new knowledge into their existing schemas and create new knowledge schemas (germane cognitive load will be at work here). For this to happen, the educator’s task is to ensure that students are not subjected to large amounts of extraneous load during the learning process (i.e., lots of unimportant information, lots of small details, information presented chaotically, etc.). This distracts them from the essentials and creates an unnecessary cognitive load, which hinders the acquisition of new knowledge.
This means that, in a technology-enhanced learning environment, information architecture is as important as the content students have to learn. There should be no extraneous cognitive load on the student, so she can use her prior knowledge of the content both to perform a specific task and to find new information. To summarize the information analyzed in this chapter, the following are important for the organization of a technology-enhanced learning process:
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(1)
whether technology is perceived as being useful for acquiring knowledge or for providing access to knowledge;
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(2)
whether students and teachers have the appropriate digital competence to use technology, which in turn affects the extent to which the opportunities created by technology will be used in the learning process;
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(3)
the design of digital learning materials, which should provide an opportunity for acquiring new knowledge, while not creating an extraneous cognitive load, to ensure a context in which new knowledge is acquired;
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learning motivation, which depends on prior knowledge, interest, and the feedback students receive.