Skip to main content

Pervasive Smart Objects: Framework for Extending Smart-Object Services

  • 530 Accesses

Part of the Lecture Notes in Computer Science book series (LNISA,volume 12782)

Abstract

Although various types of smart objects have already been developed, the use of these devices has not yet penetrated widely into people’s everyday lives. Therefore, we constructed a design framework to increase the pervasiveness of smart-object services. This study consisted of two parts: defining a design space for smart objects, and developing a design framework using the defined design space. First, we analyzed 26 smart-object products to obtain the design space for smart-object services. These products were cited from various research projects regarding smart objects and were used to identify the features of smart objects. As a result, we obtained five dimensions: information acquisition method, perception, information provision by device, information conversion level, and target of service. Afterward, we performed a case study based on the design space, with the mindset of widening the applicability of the case study, and developed a design framework with the design space as the core to increase the pervasiveness of smart-object services. The resulting framework consists of four phases. Based on the application of this framework to other case studies, we then obtained valuable insights regarding the use of this design framework.

Keywords

  • Smart objects
  • Ambient media
  • Ubiquitous computing
  • Design framework

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • DOI: 10.1007/978-3-030-77015-0_8
  • Chapter length: 22 pages
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
eBook
USD   79.99
Price excludes VAT (USA)
  • ISBN: 978-3-030-77015-0
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD   99.99
Price excludes VAT (USA)
Fig. 1.
Fig. 2.
Fig. 3.
Fig. 4.
Fig. 5.

References

  1. An, P., Bakker, S., Ordanovski, S., Taconis, R., Eggen, B.: ClassBeacons: designing distributed visualization of teachers’ physical proximity in the classroom. In: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 357–367. The Association for Computing Machinery, New York (2018)

    Google Scholar 

  2. Cadiz, J., Venolia, G., Janke, G., Gupta, A.: Designing and deploying an information awareness interface. In: Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work, pp. 314–323. The Association for Computing Machinery, New York (2002)

    Google Scholar 

  3. Chang, A., Resner, B., Koerner, B., Wang, X., Ishii, H.: LumiTouch: an emotional communication device. In: Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, pp. 371–372. The Association for Computing Machinery, New York (2001)

    Google Scholar 

  4. Cho, M., Saakes, D.: Calm automaton: a DIY toolkit for ambient displays. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 393–396. The Association for Computing Machinery, New York (2017)

    Google Scholar 

  5. Dahley, A., Wisneski, C., Ishii, H.: Water lamp and pinwheels: ambient projection of digital information into architectural space. In: CHI Conference Summary 1998, pp. 269–270. The Association for Computing Machinery, New York (1998)

    Google Scholar 

  6. Dantzich, M., Robbins, D., Horvitz, E., Czerwinski, M.: Scope: providing awareness of multiple notifications at a glance. In: Proceedings of the Working Conference on Advanced Visual Interfaces, pp. 267–281. The Association for Computing Machinery, New York (2002)

    Google Scholar 

  7. Gellersen, H.W., Schmidt, A., Beigl, M.: Ambient media for peripheral information display. Pers. Technol. 3(4), 199–208 (1999). https://doi.org/10.1007/BF01540553

    CrossRef  Google Scholar 

  8. Ghosh, S., et al.: NotifiVR: exploring interruptions and notifications in virtual reality. IEEE Trans. Visual. Comput. Graph. 24(4), 1447–1456 (2018)

    CrossRef  Google Scholar 

  9. Greenberg, S., Rounding, M.: The notification collage: posting information to public and personal displays. In: Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference, pp. 514–521. The Association for Computing Machinery, New York (2001)

    Google Scholar 

  10. Gushima, K., Akasaki, H., Nakajima, T.: Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature. In: Proceedings of the 21st International Academic Mindtrek Conference, pp. 231–234. The Association for Computing Machinery, New York (2017)

    Google Scholar 

  11. Gushima, K., Nakajima, T.: A design space for virtuality-introduced Internet of Things. Future Internet 9(4), 60 (2017)

    CrossRef  Google Scholar 

  12. Gushima, K., Akasaki, H., Nakajima, T.: A novel interaction design approach for accessing daily casual information through a virtual creature. In: Streitz, N., Konomi, S. (eds.) DAPI 2018. LNCS, vol. 10921, pp. 56–70. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-91125-0_4

    CrossRef  Google Scholar 

  13. Hargreaves, J., North, C.: The functions of musician everyday life: redefining the social in music psychology. Psychol. Music 27(1), 71–83 (1999)

    CrossRef  Google Scholar 

  14. Hoggenmueller, M., Wiethoff, A., Tomitsch, M.: Designing low-res lighting displays as ambient gateways to smart devices. In: Proceedings of the 7th ACM International Symposium on Pervasive Displays. The Association for Computing Machinery, New York (2018). Article 18

    Google Scholar 

  15. Ishizawa, F., Sakamoto, M., Nakajima, T.: Extracting intermediate-level design knowledge for speculating digital–physical hybrid alternate reality experiences. Multimed. Tools Appl. 77(16), 21329–21370 (2018). https://doi.org/10.1007/s11042-017-5595-8

    CrossRef  Google Scholar 

  16. Iwata, T., Yamabe, T., Nakajima, T.: Augmented reality go: extending traditional game play with interactive self-learning support. In: Proceedings of 17th International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA), pp. 105–114. Institute of Electrical and Electronics Engineers (2011)

    Google Scholar 

  17. Kinoshita, Y., Nakajima, T.: Making ambient music interactive based on ubiquitous computing technologies. In: Novais, P., et al. (eds.) ISAmI2018 2018. AISC, vol. 806, pp. 199–207. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-01746-0_23

    CrossRef  Google Scholar 

  18. Kortuem, G., Kawsar, F., Sundramoorthy, V., Fitton, D.: Smart objects as building blocks for the Internet of things. IEEE Internet Comput. 14(1), 44–51 (2009)

    CrossRef  Google Scholar 

  19. Mao, C., Liu, K., Chiu, W., Lin, C., Chen, C.: CityCell: an interactive OLED lighting system in public space. In: Proceedings of the 3rd International Conference on Communication and Information Processing, pp. 490–494. The Association for Computing Machinery, New York (2017)

    Google Scholar 

  20. Mynatt, E.D., Rowan, J., Jacobs, A., Craighill, S.: Digital family portraits: supporting peace of mind for extended family members. In: Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference, pp. 333–340. The Association for Computing Machinery, New York (2001)

    Google Scholar 

  21. Sakamoto, M., Nakajima, T., Alexandrova, T.: Digital-physical hybrid design: harmonizing the real world and the virtual world. In: Proceedings of the 7th Design and Semantics of Form and Movement, pp. 211–222. Koninklijke Philips Electronics, Amsterdam (2012)

    Google Scholar 

  22. Soro, A., Brereton, M., Dema, T., Oliver, J., Chai, M., Ambe, A.: The ambient birdhouse: an IoT device to discover birds and engage with nature. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. The Association for Computing Machinery, New York (2018). Paper 397

    Google Scholar 

  23. Voit, A., Salm, M., Beljaars, M., Kohn, S., Schneegass, S.: Demo of a smart plant system as an exemplary smart home application supporting non-urgent notifications. In: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, pp. 936–939. The Association for Computing Machinery, New York (2018)

    Google Scholar 

  24. Weiser, M.: The computer for the 21st century. Sci. Am. 265(3), 94–104 (1991)

    CrossRef  Google Scholar 

  25. Weiser, M., Brown, J.S.: Designing calm technology. PowerGrid J. 1(1), 75–85 (1996)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kota Gushima .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Verify currency and authenticity via CrossMark

Cite this paper

Gushima, K., Kinoshita, Y., Nakajima, T. (2021). Pervasive Smart Objects: Framework for Extending Smart-Object Services. In: Streitz, N., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. HCII 2021. Lecture Notes in Computer Science(), vol 12782. Springer, Cham. https://doi.org/10.1007/978-3-030-77015-0_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-77015-0_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77014-3

  • Online ISBN: 978-3-030-77015-0

  • eBook Packages: Computer ScienceComputer Science (R0)