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Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation

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Smart Pedagogy of Game-based Learning

Part of the book series: Advances in Game-Based Learning ((AGBL))

Abstract

Technology has brought changes in many fields, including education. An increasingly important role in the pedagogical process is played by technology-enhanced learning and the use of technology in the learning process to make it more exciting, interesting, and motivating for students. Game-based learning is an essential part of technology-enhanced learning, and it has the potential to engage and motivate students. Although knowledge tests often have negative associations related to stress and assessment, game-based learning tools like quiz apps provide a safe environment for training and mistakes by integrating elements of games that make the learning process and knowledge assessment more interesting, and students are more likely to become more actively involved.

The aim of this study is to explore quiz apps as game-based learning tools for repetition and mastery of a subject and for enhancing students’ learning motivation in higher education. This study proposes a survey as the research method, gathering students’ opinions on quiz apps, their application in lessons, what the most common quiz apps are, as well as which elements students find engaging and motivational. There were 129 students involved in the study from bachelor’s and master’s study programs at a Latvian university.

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Correspondence to Santa Dreimane .

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Dreimane, S. (2021). Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation. In: Daniela, L. (eds) Smart Pedagogy of Game-based Learning . Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-030-76986-4_10

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  • DOI: https://doi.org/10.1007/978-3-030-76986-4_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-76985-7

  • Online ISBN: 978-3-030-76986-4

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