Abstract
We discuss the two classic approaches (pillars) to acquire new insight in science: experiment and theory. As computer simulations supersede the classic experiment and blackboard theory, we obtain a third pillar. This notion of a third pillar can be challenged, but it motivates us to define new research areas assembled under the umbrella of the catchphrase computational science and engineering. After a quick sketch of the simulation pipeline—typical steps required in any computational discipline—we introduce scientific computing as area conducting research into the tools enabling insight through computing.
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Notes
- 1.
From an interview in the video “The Golden Age of Computing”.
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Weinzierl, T. (2021). The Pillars of Science. In: Principles of Parallel Scientific Computing. Undergraduate Topics in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-030-76194-3_1
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DOI: https://doi.org/10.1007/978-3-030-76194-3_1
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