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Host of Otherness: The Trope of the Urban Space Habitat and the Concept of Evil in Contemporary Science Fiction Media

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Performativity of Villainy and Evil in Anglophone Literature and Media
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Abstract

Villainy as a performance or as a deviant moral ontology only holds currency in contrast with a notion of heroism. Whatever the villain’s shape, villainy is recognizable only as distortion of virtue. The bad guy is a moral waste by-product of the audience’s assumed virtues, powerful enough to be genuinely threatening but necessarily subordinate to the heroic ideal. This chapter views the urban space-habitat trope in contemporary science fiction media as an effort to process the contentious, often villainized, nature between a city’s “legitimate” citizens and its Others.

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Notes

  1. 1.

    See Woltmann, this collection.

  2. 2.

    See McCambridge, this collection.

  3. 3.

    The city’s name is a gaudy portmanteau of “anachronism” and “noxious.” Several times the game explains in dialogue or in flavor text found throughout the world that this name translates to “poison from the past”.

  4. 4.

    In dialogue money is referred to as loons or loonies, after the Canadian one-dollar coin.

  5. 5.

    Shepard’s gender, appearance, given name and, to a limited extent, personality, are all customizable by the player but throughout I will refer to Shepard with feminine pronouns to reflect my own experience with the game.

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Filipowich, M. (2021). Host of Otherness: The Trope of the Urban Space Habitat and the Concept of Evil in Contemporary Science Fiction Media. In: Zouidi, N. (eds) Performativity of Villainy and Evil in Anglophone Literature and Media. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-76055-7_23

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