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Virtual Reality Serious Game to Bring the History of Key Figures of Computer Science Closer to Young People

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Part of the Communications in Computer and Information Science book series (CCIS,volume 1409)


This paper presents a virtual reality serious game for mobile devices, called Innovática, whose educational goal is to introduce some central figures in the history of Computer Science. Innovática has been designed and developed from the consideration of a set of heuristics created for the development of serious games that served as guides from the moment of defining the concept of this game. The design considerations and guidelines addressed in the game creation process are presented here, as well as the application of Innovática with different users (N = 22), mainly teachers and students. With respect to the results, the participants have shown great interest in the virtual reality game, highlighting their preference for the history of some figures with stories they did not know, and with a high appreciation of the scenarios of each character. The game fulfilled its objective in this sense, since it managed to bring the contributions of innovators in Computer Science closer and make them known.


  • Virtual reality
  • Serious games
  • Heuristics for game design
  • Innovators in Computer Science

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  • DOI: 10.1007/978-3-030-75836-3_4
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This work was carried out as part of a graduate dissertation of the School of Computer Science, National University of La Plata, Argentina. We also thank LIDI III Project 11/F023: Software Engineering Methodologies, Techniques and Tools in Hybrid Scenarios. Process Improvement, which provides the context to research these issues, and Project RTI2018–096986-B-C31: “PERGAMEX: PERVASIVE GAMING EXPERIENCES FOR ALL,” which works on similar topics.

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Correspondence to Cecilia Sanz .

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Mazza, M.A., Sanz, C., Artola, V. (2021). Virtual Reality Serious Game to Bring the History of Key Figures of Computer Science Closer to Young People. In: Pesado, P., Eterovic, J. (eds) Computer Science – CACIC 2020. CACIC 2020. Communications in Computer and Information Science, vol 1409. Springer, Cham.

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